comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkProjectedTerrainPath.h

209 lines
7.5 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkProjectedTerrainPath.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkProjectedTerrainPath
* @brief project a polyline onto a terrain
*
* vtkProjectedTerrainPath projects an input polyline onto a terrain. (The
* terrain is defined by a 2D height image and is the second input to the
* filter.) The polyline projection is controlled via several modes as
* follows. 1) Simple mode projects the polyline points onto the terrain,
* taking into account the height offset instance variable. 2) Non-occluded
* mode insures that no parts of the polyline are occluded by the terrain
* (e.g. a line passes through a mountain). This may require recursive
* subdivision of the polyline. 3) Hug mode insures that the polyine points
* remain within a constant distance from the surface. This may also require
* recursive subdivision of the polyline. Note that both non-occluded mode
* and hug mode also take into account the height offset, so it is possible
* to create paths that hug terrain a certain distance above it. To use this
* filter, define two inputs: 1) a polyline, and 2) an image whose scalar
* values represent a height field. Then specify the mode, and the height
* offset to use.
*
* An description of the algorithm is as follows. The filter begins by
* projecting the polyline points to the image (offset by the specified
* height offset). If the mode is non-occluded or hug, then the maximum
* error along each line segment is computed and placed into a priority
* queue. Each line segment is then split at the point of maximum error, and
* the two new line segments are evaluated for maximum error. This process
* continues until the line is not occluded by the terrain (non-occluded
* mode) or satisfies the error on variation from the surface (hug
* mode). (Note this process is repeated for each polyline in the
* input. Also, the maximum error is computed in two parts: a maximum
* positive error and maximum negative error. If the polyline is above the
* terrain--i.e., the height offset is positive--in non-occluded or hug mode
* all negative errors are eliminated. If the polyline is below the
* terrain--i.e., the height offset is negative--in non-occluded or hug mode
* all positive errors are eliminated.)
*
* @warning
* This algorithm requires the entire input image to be in memory, hence it
* may not work for extremely large images.
*
* @warning
* The input height image is assumed to be positioned in the x-y plane so the
* scalar value is the z-coordinate, height value.
*
* @warning
* A priority queue is used so that the 1) the total number of line segments
* can be controlled, and 2) the algorithm can terminate when the errors in
* the queue are less than the specified error tolerance.
*
* @sa
* vtkGreedyTerrainDecimation
*/
#ifndef vtkProjectedTerrainPath_h
#define vtkProjectedTerrainPath_h
#include "vtkFiltersHybridModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class vtkPriorityQueue;
class vtkImageData;
class vtkEdgeList;
class vtkPoints;
class VTKFILTERSHYBRID_EXPORT vtkProjectedTerrainPath : public vtkPolyDataAlgorithm
{
public:
///@{
/**
* Standard methods for printing and determining type information.
*/
vtkTypeMacro(vtkProjectedTerrainPath, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@}
/**
* Instantiate the class.
*/
static vtkProjectedTerrainPath* New();
///@{
/**
* Specify the second input (the terrain) onto which the polyline(s) should be projected.
* Note: This assigns a data object as the input terrain.
* To establish a pipeline connection, use
* SetSourceConnection() method.
*/
void SetSourceData(vtkImageData* source);
vtkImageData* GetSource();
///@}
/**
* Specify the second input (the terrain) onto which the polyline(s) should be projected.
* Note: vtkImageData* is required
*/
void SetSourceConnection(vtkAlgorithmOutput* algOutput);
enum
{
SIMPLE_PROJECTION = 0,
NONOCCLUDED_PROJECTION,
HUG_PROJECTION
};
///@{
/**
* Determine how to control the projection process. Simple projection
* just projects the original polyline points. Non-occluded projection
* insures that the polyline does not intersect the terrain surface.
* Hug projection is similar to non-occulded projection except that
* produces a path that is nearly parallel to the terrain (within the
* user specified height tolerance).
*/
vtkSetClampMacro(ProjectionMode, int, SIMPLE_PROJECTION, HUG_PROJECTION);
vtkGetMacro(ProjectionMode, int);
void SetProjectionModeToSimple() { this->SetProjectionMode(SIMPLE_PROJECTION); }
void SetProjectionModeToNonOccluded() { this->SetProjectionMode(NONOCCLUDED_PROJECTION); }
void SetProjectionModeToHug() { this->SetProjectionMode(HUG_PROJECTION); }
///@}
///@{
/**
* This is the height above (or below) the terrain that the projected
* path should be. Positive values indicate distances above the terrain;
* negative values indicate distances below the terrain.
*/
vtkSetMacro(HeightOffset, double);
vtkGetMacro(HeightOffset, double);
///@}
///@{
/**
* This is the allowable variation in the altitude of the path
* with respect to the variation in the terrain. It only comes
* into play if the hug projection mode is enabled.
*/
vtkSetClampMacro(HeightTolerance, double, 0.0, VTK_FLOAT_MAX);
vtkGetMacro(HeightTolerance, double);
///@}
///@{
/**
* This instance variable can be used to limit the total number of line
* segments created during subdivision. Note that the number of input line
* segments will be the minimum number that cab be output.
*/
vtkSetClampMacro(MaximumNumberOfLines, vtkIdType, 1, VTK_ID_MAX);
vtkGetMacro(MaximumNumberOfLines, vtkIdType);
///@}
protected:
vtkProjectedTerrainPath();
~vtkProjectedTerrainPath() override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
int FillInputPortInformation(int port, vtkInformation* info) override;
// Supporting methods
void GetImageIndex(double x[3], double loc[2], int ij[2]);
double GetHeight(double loc[2], int ij[2]);
void ComputeError(vtkIdType edgeId);
void RemoveOcclusions();
void HugTerrain();
void SplitEdge(vtkIdType eId, double t);
// ivars that the API addresses
int ProjectionMode;
double HeightOffset;
double HeightTolerance;
vtkIdType MaximumNumberOfLines;
// Bookkeeping arrays
int Dimensions[3];
int Extent[6];
double Origin[3];
double Spacing[3];
vtkDataArray* Heights;
vtkPoints* Points;
vtkIdType NumLines;
// Errors above/below terrain. In both instances, negative values are
// inserted because the priority queue puts smallest values on top.
vtkPriorityQueue* PositiveLineError; // errors above terrain
vtkPriorityQueue* NegativeLineError; // errors below terrain
// This is a PIMPL'd vector representing edges
vtkEdgeList* EdgeList;
private:
vtkProjectedTerrainPath(const vtkProjectedTerrainPath&) = delete;
void operator=(const vtkProjectedTerrainPath&) = delete;
};
#endif