comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkOBJWriter.h

90 lines
2.5 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkOBJWriter.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkOBJWriter
* @brief write wavefront obj file
*
* vtkOBJWriter writes wavefront obj (.obj) files in ASCII form.
* OBJ files contain the geometry including lines, triangles and polygons.
* Normals and texture coordinates on points are also written if they exist.
* One can specify a texture passing a vtkImageData on port 1.
* If a texture is set, additionals .mtl and .png files are generated. Those files have the same
* name without obj extension.
* Alternatively, one can specify a TextureFileName pointing to an existing texture.
* In this case a .mtl file is generated pointing to the specified file.
*
*/
#ifndef vtkOBJWriter_h
#define vtkOBJWriter_h
#include "vtkIOGeometryModule.h" // For export macro
#include "vtkWriter.h"
class vtkDataSet;
class vtkImageData;
class vtkPolyData;
class VTKIOGEOMETRY_EXPORT vtkOBJWriter : public vtkWriter
{
public:
static vtkOBJWriter* New();
vtkTypeMacro(vtkOBJWriter, vtkWriter);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* Get the inputs to this writer.
*/
vtkPolyData* GetInputGeometry();
vtkImageData* GetInputTexture();
vtkDataSet* GetInput(int port);
///@}
///@{
/**
* Get/Set the path to an existing texture file for the OBJ.
* If this is set, the writer will generate mtllib, usemtl lines
* and a .mtl file that points to the existing texture file.
*/
vtkSetFilePathMacro(TextureFileName);
vtkGetFilePathMacro(TextureFileName);
//@}
//@{
/**
* Get/Set the file name of the OBJ file.
*/
vtkSetFilePathMacro(FileName);
vtkGetFilePathMacro(FileName);
///@}
protected:
vtkOBJWriter();
~vtkOBJWriter() override;
void WriteData() override;
int FillInputPortInformation(int port, vtkInformation* info) override;
char* FileName;
char* TextureFileName;
private:
vtkOBJWriter(const vtkOBJWriter&) = delete;
void operator=(const vtkOBJWriter&) = delete;
};
#endif