118 lines
3.5 KiB
C++
118 lines
3.5 KiB
C++
/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkAngleRepresentation2D.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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/**
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* @class vtkAngleRepresentation2D
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* @brief represent the vtkAngleWidget
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*
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* The vtkAngleRepresentation2D is a representation for the
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* vtkAngleWidget. This representation consists of two rays and three
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* vtkHandleRepresentations to place and manipulate the three points defining
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* the angle representation. (Note: the three points are referred to as Point1,
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* Center, and Point2, at the two end points (Point1 and Point2) and Center
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* (around which the angle is measured). This particular implementation is a
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* 2D representation, meaning that it draws in the overlay plane.
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*
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* @sa
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* vtkAngleWidget vtkHandleRepresentation
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*/
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#ifndef vtkAngleRepresentation2D_h
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#define vtkAngleRepresentation2D_h
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#include "vtkAngleRepresentation.h"
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#include "vtkInteractionWidgetsModule.h" // For export macro
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class vtkLeaderActor2D;
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class vtkProperty2D;
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class VTKINTERACTIONWIDGETS_EXPORT vtkAngleRepresentation2D : public vtkAngleRepresentation
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{
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public:
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/**
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* Instantiate class.
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*/
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static vtkAngleRepresentation2D* New();
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///@{
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/**
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* Standard VTK methods.
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*/
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vtkTypeMacro(vtkAngleRepresentation2D, vtkAngleRepresentation);
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void PrintSelf(ostream& os, vtkIndent indent) override;
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///@}
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/**
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* Satisfy the superclasses API.
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*/
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double GetAngle() override;
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///@{
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/**
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* Methods to Set/Get the coordinates of the two points defining
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* this representation. Note that methods are available for both
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* display and world coordinates.
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*/
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void GetPoint1WorldPosition(double pos[3]) override;
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void GetCenterWorldPosition(double pos[3]) override;
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void GetPoint2WorldPosition(double pos[3]) override;
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void SetPoint1DisplayPosition(double pos[3]) override;
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void SetCenterDisplayPosition(double pos[3]) override;
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void SetPoint2DisplayPosition(double pos[3]) override;
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void GetPoint1DisplayPosition(double pos[3]) override;
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void GetCenterDisplayPosition(double pos[3]) override;
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void GetPoint2DisplayPosition(double pos[3]) override;
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///@}
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///@{
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/**
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* Set/Get the three leaders used to create this representation.
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* By obtaining these leaders the user can set the appropriate
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* properties, etc.
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*/
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vtkGetObjectMacro(Ray1, vtkLeaderActor2D);
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vtkGetObjectMacro(Ray2, vtkLeaderActor2D);
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vtkGetObjectMacro(Arc, vtkLeaderActor2D);
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///@}
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/**
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* Method defined by vtkWidgetRepresentation superclass and
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* needed here.
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*/
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void BuildRepresentation() override;
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///@{
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/**
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* Methods required by vtkProp superclass.
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*/
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void ReleaseGraphicsResources(vtkWindow* w) override;
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int RenderOverlay(vtkViewport* viewport) override;
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///@}
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protected:
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vtkAngleRepresentation2D();
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~vtkAngleRepresentation2D() override;
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// The pieces that make up the angle representations
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vtkLeaderActor2D* Ray1;
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vtkLeaderActor2D* Ray2;
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vtkLeaderActor2D* Arc;
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private:
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vtkAngleRepresentation2D(const vtkAngleRepresentation2D&) = delete;
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void operator=(const vtkAngleRepresentation2D&) = delete;
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};
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#endif
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