comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkTextureIO.h

81 lines
2.6 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkTextureIO.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTextureIO
* @brief A small collection of I/O routines that write vtkTextureObject
* to disk for debugging.
*/
#ifndef vtkTextureIO_h
#define vtkTextureIO_h
#include "vtkPixelExtent.h" // for pixel extent
#include "vtkRenderingLICOpenGL2Module.h" // for export
// included vtkSystemIncludes in vtkPixelExtent
#include <cstddef> // for NULL
#include <deque> // for deque
#include <string> // for string
class vtkTextureObject;
class VTKRENDERINGLICOPENGL2_EXPORT vtkTextureIO
{
public:
/**
* Write to disk as image data with subset(optional) at dataset origin(optional)
*/
static void Write(VTK_FILEPATH const char* filename, vtkTextureObject* texture,
const unsigned int* subset = nullptr, const double* origin = nullptr);
/**
* Write to disk as image data with subset(optional) at dataset origin(optional)
*/
static void Write(VTK_FILEPATH std::string filename, vtkTextureObject* texture,
const unsigned int* subset = nullptr, const double* origin = nullptr)
{
Write(filename.c_str(), texture, subset, origin);
}
/**
* Write to disk as image data with subset(optional) at dataset origin(optional)
*/
static void Write(VTK_FILEPATH std::string filename, vtkTextureObject* texture,
const vtkPixelExtent& subset, const double* origin = nullptr)
{
Write(filename.c_str(), texture, subset.GetDataU(), origin);
}
/**
* Write list of subsets to disk as multiblock image data at dataset origin(optional).
*/
static void Write(VTK_FILEPATH const char* filename, vtkTextureObject* texture,
const std::deque<vtkPixelExtent>& exts, const double* origin = nullptr);
///@{
/**
* Write list of subsets to disk as multiblock image data at dataset origin(optional).
*/
static void Write(VTK_FILEPATH std::string filename, vtkTextureObject* texture,
const std::deque<vtkPixelExtent>& exts, const double* origin = nullptr)
{
Write(filename.c_str(), texture, exts, origin);
}
///@}
};
#endif
// VTK-HeaderTest-Exclude: vtkTextureIO.h