comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkTextRepresentation.h

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkTextRepresentation.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkTextRepresentation
* @brief represent text for vtkTextWidget
*
* This class represents text for a vtkTextWidget. This class provides
* support for interactively placing text on the 2D overlay plane. The text
* is defined by an instance of vtkTextActor.
*
* @sa
* vtkTextRepresentation vtkBorderWidget vtkAbstractWidget vtkWidgetRepresentation
*/
#ifndef vtkTextRepresentation_h
#define vtkTextRepresentation_h
#include "vtkBorderRepresentation.h"
#include "vtkInteractionWidgetsModule.h" // For export macro
class vtkRenderer;
class vtkTextActor;
class vtkTextProperty;
class vtkTextRepresentationObserver;
class VTKINTERACTIONWIDGETS_EXPORT vtkTextRepresentation : public vtkBorderRepresentation
{
public:
/**
* Instantiate class.
*/
static vtkTextRepresentation* New();
///@{
/**
* Standard VTK methods.
*/
vtkTypeMacro(vtkTextRepresentation, vtkBorderRepresentation);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@}
///@{
/**
* Specify the vtkTextActor to manage. If not specified, then one
* is automatically created.
*/
void SetTextActor(vtkTextActor* textActor);
vtkGetObjectMacro(TextActor, vtkTextActor);
///@}
///@{
/**
* Get/Set the text string display by this representation.
*/
void SetText(const char* text);
const char* GetText();
///@}
/**
* Satisfy the superclasses API.
*/
void BuildRepresentation() override;
void GetSize(double size[2]) override
{
size[0] = 2.0;
size[1] = 2.0;
}
///@{
/**
* These methods are necessary to make this representation behave as
* a vtkProp.
*/
void GetActors2D(vtkPropCollection*) override;
void ReleaseGraphicsResources(vtkWindow*) override;
int RenderOverlay(vtkViewport*) override;
int RenderOpaqueGeometry(vtkViewport*) override;
int RenderTranslucentPolygonalGeometry(vtkViewport*) override;
vtkTypeBool HasTranslucentPolygonalGeometry() override;
///@}
/**
* Set the text position, by enumeration (
* vtkBorderRepresentation::AnyLocation = 0,
* vtkBorderRepresentation::LowerLeftCorner,
* vtkBorderRepresentation::LowerRightCorner,
* vtkBorderRepresentation::LowerCenter,
* vtkBorderRepresentation::UpperLeftCorner,
* vtkBorderRepresentation::UpperRightCorner,
* vtkBorderRepresentation::UpperCenter)
* related to the render window
*/
void SetWindowLocation(int enumLocation) override;
///@{
/**
* Set the text position, by overriding the same function of
* vtkBorderRepresentation so that the Modified() will be called.
*/
void SetPosition(double x, double y) override;
void SetPosition(double pos[2]) override { this->SetPosition(pos[0], pos[1]); }
///@}
///@{
/**
* Internal. Execute events observed by internal observer
*/
void ExecuteTextPropertyModifiedEvent(vtkObject* obj, unsigned long enumEvent, void* p);
void ExecuteTextActorModifiedEvent(vtkObject* obj, unsigned long enumEvent, void* p);
///@}
///@{
/**
* Set/Get the padding between the text and the left border,
* in pixels unit.
* Default is 0.
*/
vtkSetClampMacro(PaddingLeft, int, 0, 4000);
vtkGetMacro(PaddingLeft, int);
///@}
///@{
/**
* Set/Get the padding between the text and the right border,
* in pixels unit.
* Default is 0.
*/
vtkSetClampMacro(PaddingRight, int, 0, 4000);
vtkGetMacro(PaddingRight, int);
///@}
///@{
/**
* Set/Get the padding between the text and the top border,
* in pixels unit.
* Default is 0.
*/
vtkSetClampMacro(PaddingTop, int, 0, 4000);
vtkGetMacro(PaddingTop, int);
///@}
///@{
/**
* Set/Get the padding between the text and the bottom border,
* in pixels unit.
* Default is 0.
*/
vtkSetClampMacro(PaddingBottom, int, 0, 4000);
vtkGetMacro(PaddingBottom, int);
///@}
///@{
/**
* Set the padding between the text and the left/right/top/bottom
* border, in pixels unit.
* Default is 0.
*/
void SetPadding(int padding);
///@}
protected:
vtkTextRepresentation();
~vtkTextRepresentation() override;
// Initialize text actor
virtual void InitializeTextActor();
// Check and adjust boundaries according to the size of the text
virtual void CheckTextBoundary();
// the text to manage
vtkTextActor* TextActor;
vtkTextProperty* TextProperty;
// observer to observe internal TextActor and TextProperty
vtkTextRepresentationObserver* Observer;
int PaddingLeft = 0;
int PaddingRight = 0;
int PaddingTop = 0;
int PaddingBottom = 0;
private:
vtkTextRepresentation(const vtkTextRepresentation&) = delete;
void operator=(const vtkTextRepresentation&) = delete;
};
#endif