comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkSelectPolyData.h

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkSelectPolyData.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSelectPolyData
* @brief select portion of polygonal mesh; generate selection scalars
*
* vtkSelectPolyData is a filter that selects polygonal data based on
* defining a "loop" and indicating the region inside of the loop. The
* mesh within the loop consists of complete cells (the cells are not
* cut). Alternatively, this filter can be used to generate scalars.
* These scalar values, which are a distance measure to the loop, can
* be used to clip, contour. or extract data (i.e., anything that an
* implicit function can do).
*
* The loop is defined by an array of x-y-z point coordinates.
* (Coordinates should be in the same coordinate space as the input
* polygonal data.) The loop can be concave and non-planar, but not
* self-intersecting. The input to the filter is a polygonal mesh
* (only surface primitives such as triangle strips and polygons); the
* output is either a) a portion of the original mesh laying within
* the selection loop (GenerateSelectionScalarsOff); or b) the same
* polygonal mesh with the addition of scalar values
* (GenerateSelectionScalarsOn).
*
* The algorithm works as follows. For each point coordinate in the
* loop, the closest point in the mesh is found. The result is a loop
* of closest point ids from the mesh. Then, the edges in the mesh
* connecting the closest points (and laying along the lines forming
* the loop) are found. Edges between the points can be searched using
* one of these methods:
* A) Greedy edge tracking.
* At the current point, the mesh edge oriented in the
* direction of and whose end point is closest to the line is
* chosen. The edge is followed to the new end point, and the
* procedure is repeated. This process continues until the entire loop
* has been created. This method is simple and fast but heuristic,
* and edge search can randomly fail ("Can't follow edge" error)
* even for simple, flawless meshes when edge search arrives to a point
* from where there is no edge pointing towards the next loop point.
* B) Dijkstra shortest path. This method guarantees to find the shortest
* path between the loop points.
*
* By default the greedy edge tracking method is used to preserve
* backward compatibility, but generally the Dijkstra shortest path
* method is recommended due to its robustness.
*
* To determine what portion of the mesh is inside and outside of the
* loop, three options are possible. 1) the smallest connected region,
* 2) the largest connected region, and 3) the connected region
* closest to a user specified point. (Set the ivar SelectionMode.)
*
* Once the loop is computed as above, the GenerateSelectionScalars
* controls the output of the filter. If on, then scalar values are
* generated based on distance to the loop lines. Otherwise, the cells
* laying inside the selection loop are output. By default, the mesh
* laying within the loop is output; however, if InsideOut is on, then
* the portion of the mesh laying outside of the loop is output.
*
* The filter can be configured to generate the unselected portions of
* the mesh as output by setting GenerateUnselectedOutput. Use the
* method GetUnselectedOutput to access this output. (Note: this flag
* is pertinent only when GenerateSelectionScalars is off.)
*
* @warning
* Make sure that the points you pick are on a connected surface. If
* not, then the filter will generate an empty or partial result. Also,
* self-intersecting loops will generate unpredictable results.
*
* @warning
* During processing of the data, non-triangular cells are converted to
* triangles if GenerateSelectionScalars is off.
*
* @sa
* vtkImplicitSelectionLoop
*/
#ifndef vtkSelectPolyData_h
#define vtkSelectPolyData_h
#include "vtkFiltersModelingModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#define VTK_INSIDE_SMALLEST_REGION 0
#define VTK_INSIDE_LARGEST_REGION 1
#define VTK_INSIDE_CLOSEST_POINT_REGION 2
#define VTK_GREEDY_EDGE_SEARCH 0
#define VTK_DIJKSTRA_EDGE_SEARCH 1
class vtkCharArray;
class vtkPoints;
class vtkIdList;
class VTKFILTERSMODELING_EXPORT vtkSelectPolyData : public vtkPolyDataAlgorithm
{
public:
/**
* Instantiate object with InsideOut turned off, and
* GenerateSelectionScalars turned off. The unselected output
* is not generated, and the inside mode is the smallest region.
*/
static vtkSelectPolyData* New();
vtkTypeMacro(vtkSelectPolyData, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* Set/Get the flag to control behavior of the filter. If
* GenerateSelectionScalars is on, then the output of the filter
* is the same as the input, except that scalars are generated.
* If off, the filter outputs the cells laying inside the loop, and
* does not generate scalars.
*/
vtkSetMacro(GenerateSelectionScalars, vtkTypeBool);
vtkGetMacro(GenerateSelectionScalars, vtkTypeBool);
vtkBooleanMacro(GenerateSelectionScalars, vtkTypeBool);
///@}
///@{
/**
* Set/Get the InsideOut flag. When off, the mesh within the loop is
* extracted. When on, the mesh outside the loop is extracted.
*/
vtkSetMacro(InsideOut, vtkTypeBool);
vtkGetMacro(InsideOut, vtkTypeBool);
vtkBooleanMacro(InsideOut, vtkTypeBool);
///@}
///@{
/**
* Set the edge search mode. VTK_GREEDY_EDGE_SEARCH is simple and fast,
* VTK_DIJKSTRA_EDGE_SEARCH is more robust and guaranteed to provide
* shortest path between loop points.
* If the algorithm fails with "Can't follow edge" error then switch to
* Dijkstra method.
* The default is VTK_GREEDY_EDGE_SEARCH for backward compatibility.
*/
vtkSetClampMacro(EdgeSearchMode, int, VTK_GREEDY_EDGE_SEARCH, VTK_DIJKSTRA_EDGE_SEARCH);
vtkGetMacro(EdgeSearchMode, int);
void SetEdgeSearchModeToGreedy() { this->SetEdgeSearchMode(VTK_GREEDY_EDGE_SEARCH); }
void SetEdgeSearchModeToDijkstra() { this->SetEdgeSearchMode(VTK_DIJKSTRA_EDGE_SEARCH); }
const char* GetEdgeSearchModeAsString();
///@}
///@{
/**
* Set/Get the array of point coordinates defining the loop. There must
* be at least three points used to define a loop.
*/
virtual void SetLoop(vtkPoints*);
vtkGetObjectMacro(Loop, vtkPoints);
///@}
///@{
/**
* Set/Get the point used in SelectionModeToClosestPointRegion.
*/
vtkSetVector3Macro(ClosestPoint, double);
vtkGetVector3Macro(ClosestPoint, double);
///@}
///@{
/**
* Control how inside/outside of loop is defined.
*/
vtkSetClampMacro(SelectionMode, int, VTK_INSIDE_SMALLEST_REGION, VTK_INSIDE_CLOSEST_POINT_REGION);
vtkGetMacro(SelectionMode, int);
void SetSelectionModeToSmallestRegion() { this->SetSelectionMode(VTK_INSIDE_SMALLEST_REGION); }
void SetSelectionModeToLargestRegion() { this->SetSelectionMode(VTK_INSIDE_LARGEST_REGION); }
void SetSelectionModeToClosestPointRegion()
{
this->SetSelectionMode(VTK_INSIDE_CLOSEST_POINT_REGION);
}
const char* GetSelectionModeAsString();
///@}
///@{
/**
* Control whether a second output is generated. The second output
* contains the polygonal data that's not been selected.
*/
vtkSetMacro(GenerateUnselectedOutput, vtkTypeBool);
vtkGetMacro(GenerateUnselectedOutput, vtkTypeBool);
vtkBooleanMacro(GenerateUnselectedOutput, vtkTypeBool);
///@}
/**
* Return output that hasn't been selected (if GenreateUnselectedOutput is
* enabled).
*/
vtkPolyData* GetUnselectedOutput();
/**
* Return output port that hasn't been selected (if GenreateUnselectedOutput is
* enabled).
*/
vtkAlgorithmOutput* GetUnselectedOutputPort();
/**
* Return the (mesh) edges of the selection region.
*/
vtkPolyData* GetSelectionEdges();
// Overload GetMTime() because we depend on Loop
vtkMTimeType GetMTime() override;
protected:
vtkSelectPolyData();
~vtkSelectPolyData() override;
int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
// Compute point list that forms a continuous loop overy the mesh,
void GreedyEdgeSearch(vtkPolyData* mesh, vtkIdList* edgeIds);
void DijkstraEdgeSearch(vtkPolyData* mesh, vtkIdList* edgeIds);
// Returns maximum front cell ID
vtkIdType ComputeTopologicalDistance(
vtkPolyData* mesh, vtkIdList* edgeIds, vtkIntArray* pointMarks, vtkIntArray* cellMarks);
// Get closest cell to a position that is not at the boundary
vtkIdType GetClosestCellId(vtkPolyData* mesh, vtkIntArray* pointMarks);
// Starting from maxFrontCell, without crossing the boundary, set all cell and point marks to -1.
void FillMarksInRegion(vtkPolyData* mesh, vtkIdList* edgePointIds, vtkIntArray* pointMarks,
vtkIntArray* cellMarks, vtkIdType cellIdInSelectedRegion);
void SetClippedResultToOutput(vtkPointData* originalPointData, vtkPolyData* mesh,
vtkIntArray* cellMarks, vtkPolyData* output);
void SetSelectionScalarsToOutput(vtkPointData* originalPointData, vtkCellData* originalCellData,
vtkPolyData* mesh, vtkIdList* edgeIds, vtkIntArray* pointMarks, vtkPolyData* output);
vtkTypeBool GenerateSelectionScalars;
vtkTypeBool InsideOut;
int EdgeSearchMode;
vtkPoints* Loop;
int SelectionMode;
double ClosestPoint[3];
vtkTypeBool GenerateUnselectedOutput;
private:
static void GetPointNeighbors(vtkPolyData* mesh, vtkIdType ptId, vtkIdList* nei);
// Helper function to check if the edge between pointId1 and pointId2 is present in the
// edgePointIds (as direct neighbors).
static bool IsBoundaryEdge(vtkIdType pointId1, vtkIdType pointId2, vtkIdList* edgePointIds);
private:
vtkSelectPolyData(const vtkSelectPolyData&) = delete;
void operator=(const vtkSelectPolyData&) = delete;
};
/**
* Return the method of determining in/out of loop as a string.
*/
inline const char* vtkSelectPolyData::GetSelectionModeAsString()
{
if (this->SelectionMode == VTK_INSIDE_SMALLEST_REGION)
{
return "InsideSmallestRegion";
}
else if (this->SelectionMode == VTK_INSIDE_LARGEST_REGION)
{
return "InsideLargestRegion";
}
else
{
return "InsideClosestPointRegion";
}
}
/**
* Return the edge search mode as a string.
*/
inline const char* vtkSelectPolyData::GetEdgeSearchModeAsString()
{
if (this->EdgeSearchMode == VTK_GREEDY_EDGE_SEARCH)
{
return "GreedyEdgeSearch";
}
else if (this->EdgeSearchMode == VTK_DIJKSTRA_EDGE_SEARCH)
{
return "DijkstraEdgeSearch";
}
else
{
// This should never occur
return "Invalid";
}
}
#endif