comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkRenderLargeImage.h

100 lines
2.9 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkRenderLargeImage.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkRenderLargeImage
* @brief Use tiling to generate a large rendering
*
* vtkRenderLargeImage provides methods needed to read a region from a file.
*/
#ifndef vtkRenderLargeImage_h
#define vtkRenderLargeImage_h
#include "vtkAlgorithm.h"
#include "vtkFiltersHybridModule.h" // For export macro
#include "vtkImageData.h" // makes things a bit easier
class vtkRenderer;
class vtkActor2DCollection;
class vtkCollection;
class vtkRenderLargeImage2DHelperClass;
class VTKFILTERSHYBRID_EXPORT vtkRenderLargeImage : public vtkAlgorithm
{
public:
static vtkRenderLargeImage* New();
vtkTypeMacro(vtkRenderLargeImage, vtkAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* The magnification of the current render window
*/
vtkSetMacro(Magnification, int);
vtkGetMacro(Magnification, int);
///@}
/**
* Indicates what renderer to get the pixel data from.
*/
virtual void SetInput(vtkRenderer*);
///@{
/**
* Returns which renderer is being used as the source for the pixel data.
*/
vtkGetObjectMacro(Input, vtkRenderer);
///@}
/**
* Get the output data object for a port on this algorithm.
*/
vtkImageData* GetOutput();
/**
* see vtkAlgorithm for details
*/
vtkTypeBool ProcessRequest(
vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
protected:
vtkRenderLargeImage();
~vtkRenderLargeImage() override;
int Magnification;
vtkRenderer* Input;
void RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*);
void RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*);
// see algorithm for more info
int FillOutputPortInformation(int port, vtkInformation* info) override;
// Adjust the coordinates of all 2D actors to fit new window size
void Rescale2DActors();
// Shift each actor according to the tile we are rendering
void Shift2DActors(int x, int y);
// put them all back to their previous state when finished.
void Restore2DActors();
// 2D Actors need to be rescaled and shifted about for each tile
// use this helper class to make life easier.
vtkRenderLargeImage2DHelperClass* StoredData;
private:
vtkRenderLargeImage(const vtkRenderLargeImage&) = delete;
void operator=(const vtkRenderLargeImage&) = delete;
};
#endif