comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkImageViewer.h

189 lines
5.4 KiB
C++

/*=========================================================================
Program: Visualization Toolkit
Module: vtkImageViewer.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkImageViewer
* @brief Display a 2d image.
*
* vtkImageViewer is a convenience class for displaying a 2d image. It
* packages up the functionality found in vtkRenderWindow, vtkRenderer,
* vtkActor2D and vtkImageMapper into a single easy to use class. Behind the
* scenes these four classes are actually used to to provide the required
* functionality. vtkImageViewer is simply a wrapper around them.
*
* @sa
* vtkRenderWindow vtkRenderer vtkImageMapper vtkActor2D
*/
#ifndef vtkImageViewer_h
#define vtkImageViewer_h
#include "vtkInteractionImageModule.h" // For export macro
#include "vtkObject.h"
#include "vtkImageMapper.h" // For all the inline methods
#include "vtkRenderWindow.h" // For all the inline methods
class vtkInteractorStyleImage;
class VTKINTERACTIONIMAGE_EXPORT vtkImageViewer : public vtkObject
{
public:
static vtkImageViewer* New();
vtkTypeMacro(vtkImageViewer, vtkObject);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Get name of rendering window
*/
char* GetWindowName() { return this->RenderWindow->GetWindowName(); }
/**
* Render the resulting image.
*/
virtual void Render(void);
///@{
/**
* Set/Get the input to the viewer.
*/
void SetInputData(vtkImageData* in) { this->ImageMapper->SetInputData(in); }
vtkImageData* GetInput() { return this->ImageMapper->GetInput(); }
virtual void SetInputConnection(vtkAlgorithmOutput* input)
{
this->ImageMapper->SetInputConnection(input);
}
///@}
///@{
/**
* What is the possible Min/ Max z slices available.
*/
int GetWholeZMin() { return this->ImageMapper->GetWholeZMin(); }
int GetWholeZMax() { return this->ImageMapper->GetWholeZMax(); }
///@}
///@{
/**
* Set/Get the current Z Slice to display
*/
int GetZSlice() { return this->ImageMapper->GetZSlice(); }
void SetZSlice(int s) { this->ImageMapper->SetZSlice(s); }
///@}
///@{
/**
* Sets window/level for mapping pixels to colors.
*/
double GetColorWindow() { return this->ImageMapper->GetColorWindow(); }
double GetColorLevel() { return this->ImageMapper->GetColorLevel(); }
void SetColorWindow(double s) { this->ImageMapper->SetColorWindow(s); }
void SetColorLevel(double s) { this->ImageMapper->SetColorLevel(s); }
///@}
///@{
/**
* These are here for using a tk window.
*/
void SetDisplayId(void* a) { this->RenderWindow->SetDisplayId(a); }
void SetWindowId(void* a) { this->RenderWindow->SetWindowId(a); }
void SetParentId(void* a) { this->RenderWindow->SetParentId(a); }
///@}
///@{
/**
* Get the position (x and y) of the rendering window in
* screen coordinates (in pixels).
*/
int* GetPosition() VTK_SIZEHINT(2) { return this->RenderWindow->GetPosition(); }
/**
* Set the position (x and y) of the rendering window in
* screen coordinates (in pixels). This resizes the operating
* system's view/window and redraws it.
*/
void SetPosition(int x, int y) { this->RenderWindow->SetPosition(x, y); }
virtual void SetPosition(int a[2]);
///@}
///@{
/**
* Get the size (width and height) of the rendering window in
* screen coordinates (in pixels).
*/
int* GetSize() VTK_SIZEHINT(2) { return this->RenderWindow->GetSize(); }
/**
* Set the size (width and height) of the rendering window in
* screen coordinates (in pixels). This resizes the operating
* system's view/window and redraws it.
*
* If the size has changed, this method will fire
* vtkCommand::WindowResizeEvent.
*/
void SetSize(int width, int height) { this->RenderWindow->SetSize(width, height); }
virtual void SetSize(int a[2]);
///@}
///@{
/**
* Get the internal objects
*/
vtkGetObjectMacro(RenderWindow, vtkRenderWindow);
void SetRenderWindow(vtkRenderWindow* renWin);
vtkGetObjectMacro(Renderer, vtkRenderer);
vtkGetObjectMacro(ImageMapper, vtkImageMapper);
vtkGetObjectMacro(Actor2D, vtkActor2D);
///@}
/**
* Create and attach an interactor for this window
*/
void SetupInteractor(vtkRenderWindowInteractor*);
///@{
/**
* Create a window in memory instead of on the screen. This may not
* be supported for every type of window and on some windows you may
* need to invoke this prior to the first render.
*/
void SetOffScreenRendering(vtkTypeBool);
vtkTypeBool GetOffScreenRendering();
void OffScreenRenderingOn();
void OffScreenRenderingOff();
///@}
protected:
vtkImageViewer();
~vtkImageViewer() override;
vtkRenderWindow* RenderWindow;
vtkRenderer* Renderer;
vtkImageMapper* ImageMapper;
vtkActor2D* Actor2D;
int FirstRender;
vtkRenderWindowInteractor* Interactor;
vtkInteractorStyleImage* InteractorStyle;
friend class vtkImageViewerCallback;
vtkAlgorithm* GetInputAlgorithm();
private:
vtkImageViewer(const vtkImageViewer&) = delete;
void operator=(const vtkImageViewer&) = delete;
};
#endif