comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkPolygon.h

322 lines
13 KiB
C
Raw Normal View History

2024-11-21 11:50:43 +08:00
/*=========================================================================
Program: Visualization Toolkit
Module: vtkPolygon.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkPolygon
* @brief a cell that represents an n-sided polygon
*
* vtkPolygon is a concrete implementation of vtkCell to represent a 2D
* n-sided polygon. The polygons cannot have any internal holes, and cannot
* self-intersect. Define the polygon with n-points ordered in the counter-
* clockwise direction; do not repeat the last point.
*/
#ifndef vtkPolygon_h
#define vtkPolygon_h
#include "vtkCell.h"
#include "vtkCommonDataModelModule.h" // For export macro
class vtkDoubleArray;
class vtkIdTypeArray;
class vtkLine;
class vtkPoints;
class vtkQuad;
class vtkTriangle;
class vtkIncrementalPointLocator;
class VTKCOMMONDATAMODEL_EXPORT vtkPolygon : public vtkCell
{
public:
static vtkPolygon* New();
vtkTypeMacro(vtkPolygon, vtkCell);
void PrintSelf(ostream& os, vtkIndent indent) override;
///@{
/**
* See the vtkCell API for descriptions of these methods.
*/
int GetCellType() override { return VTK_POLYGON; }
int GetCellDimension() override { return 2; }
int GetNumberOfEdges() override { return this->GetNumberOfPoints(); }
int GetNumberOfFaces() override { return 0; }
vtkCell* GetEdge(int edgeId) override;
vtkCell* GetFace(int) override { return nullptr; }
int CellBoundary(int subId, const double pcoords[3], vtkIdList* pts) override;
void Contour(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
vtkCellArray* verts, vtkCellArray* lines, vtkCellArray* polys, vtkPointData* inPd,
vtkPointData* outPd, vtkCellData* inCd, vtkIdType cellId, vtkCellData* outCd) override;
void Clip(double value, vtkDataArray* cellScalars, vtkIncrementalPointLocator* locator,
vtkCellArray* tris, vtkPointData* inPd, vtkPointData* outPd, vtkCellData* inCd,
vtkIdType cellId, vtkCellData* outCd, int insideOut) override;
int EvaluatePosition(const double x[3], double closestPoint[3], int& subId, double pcoords[3],
double& dist2, double weights[]) override;
void EvaluateLocation(int& subId, const double pcoords[3], double x[3], double* weights) override;
int IntersectWithLine(const double p1[3], const double p2[3], double tol, double& t, double x[3],
double pcoords[3], int& subId) override;
int Triangulate(int index, vtkIdList* ptIds, vtkPoints* pts) override;
void Derivatives(
int subId, const double pcoords[3], const double* values, int dim, double* derivs) override;
int IsPrimaryCell() override { return 0; }
///@}
/**
* Compute the area of a polygon. This is a convenience function
* which simply calls static double ComputeArea(vtkPoints *p,
* vtkIdType numPts, vtkIdType *pts, double normal[3]);
* with the appropriate parameters from the instantiated vtkPolygon.
*/
double ComputeArea();
/**
* Compute the interpolation functions/derivatives.
* (aka shape functions/derivatives)
* Two interpolation algorithms are available: 1/r^2 and Mean Value
* Coordinate. The former is used by default. To use the second algorithm,
* set UseMVCInterpolation to be true.
* The function assumes the input point lies on the polygon plane without
* checking that.
*/
void InterpolateFunctions(const double x[3], double* sf) override;
///@{
/**
* Computes the unit normal to the polygon. If pts=nullptr, point indexing is
* assumed to be {0, 1, ..., numPts-1}.
*/
static void ComputeNormal(vtkPoints* p, int numPts, const vtkIdType* pts, double n[3]);
static void ComputeNormal(vtkPoints* p, double n[3]);
static void ComputeNormal(vtkIdTypeArray* ids, vtkPoints* pts, double n[3]);
///@}
/**
* Compute the polygon normal from an array of points. This version assumes
* that the polygon is convex, and looks for the first valid normal.
*/
static void ComputeNormal(int numPts, double* pts, double n[3]);
/**
* Determine whether or not a polygon is convex. This is a convenience
* function that simply calls static bool IsConvex(int numPts,
* vtkIdType *pts, vtkPoints *p) with the appropriate parameters from the
* instantiated vtkPolygon.
*/
bool IsConvex();
///@{
/**
* Determine whether or not a polygon is convex. If pts=nullptr, point indexing
* is assumed to be {0, 1, ..., numPts-1}.
*/
static bool IsConvex(vtkPoints* p, int numPts, const vtkIdType* pts);
static bool IsConvex(vtkIdTypeArray* ids, vtkPoints* p);
static bool IsConvex(vtkPoints* p);
///@}
///@{
/**
* Compute the centroid of a set of points. Returns false if the computation
* is invalid (this occurs when numPts=0 or when ids is empty).
*/
static bool ComputeCentroid(vtkPoints* p, int numPts, const vtkIdType* pts, double centroid[3]);
static bool ComputeCentroid(vtkIdTypeArray* ids, vtkPoints* pts, double centroid[3]);
///@}
/**
* Compute the area of a polygon in 3D. The area is returned, as well as
* the normal (a side effect of using this method). If you desire to
* compute the area of a triangle, use vtkTriangleArea which is faster.
* If pts==nullptr, point indexing is supposed to be {0, 1, ..., numPts-1}.
* If you already have a vtkPolygon instantiated, a convenience function,
* ComputeArea() is provided.
*/
static double ComputeArea(vtkPoints* p, vtkIdType numPts, const vtkIdType* pts, double normal[3]);
/**
* Create a local s-t coordinate system for a polygon. The point p0 is
* the origin of the local system, p10 is s-axis vector, and p20 is the
* t-axis vector. (These are expressed in the modeling coordinate system and
* are vectors of dimension [3].) The values l20 and l20 are the lengths of
* the vectors p10 and p20, and n is the polygon normal.
*/
int ParameterizePolygon(
double p0[3], double p10[3], double& l10, double p20[3], double& l20, double n[3]);
/**
* Determine whether a point is inside the specified polygon. The function
* computes the winding number to assess inclusion. It works for arbitrary
* polygon shapes (e.g., non-convex) oriented arbitrarily in 3D
* space. Returns 0 if the point is not in the polygon; 1 if it is. Can
* also return -1 to indicate a degenerate polygon. Parameters passed into
* the method include the point in question x[3]; the polygon defined by
* (npts,pts); the bounds of the polygon bounds[6]; and the normal n[3] to
* the polygon. (The implementation was inspired by Dan Sunday's book
* Practical Geometry Algorithms.) This method is thread safe.
*/
static int PointInPolygon(double x[3], int numPts, double* pts, double bounds[6], double n[3]);
/**
* Triangulate this polygon. The user must provide the vtkIdList outTris.
* On output, the outTris list contains the ids of the points defining the
* triangulation (i.e., not the associated polygon->PointIds, rather the
* index into the polygon->Points array). The ids are ordered into groups
* of three: each three-group defines one triangle. The method returns
* non-zero if the triangulation is successful.
*/
int Triangulate(vtkIdList* outTris);
/**
* Same as Triangulate(vtkIdList *outTris)
* but with a first pass to split the polygon into non-degenerate polygons.
*/
int NonDegenerateTriangulate(vtkIdList* outTris);
/**
* Triangulate polygon and enforce that the ratio of the smallest triangle
* area to the polygon area is greater than a user-defined tolerance. The user
* must provide the vtkIdList outTris. On output, the outTris list contains
* the ids of the points defining the triangulation. The ids are ordered into
* groups of three: each three-group defines one triangle.
*/
int BoundedTriangulate(vtkIdList* outTris, double tol);
/**
* Compute the distance of a point to a polygon. The closest point on
* the polygon is also returned. The bounds should be provided to
* accelerate the computation.
*/
static double DistanceToPolygon(
double x[3], int numPts, double* pts, double bounds[6], double closest[3]);
/**
* Method intersects two polygons. You must supply the number of points and
* point coordinates (npts, *pts) and the bounding box (bounds) of the two
* polygons. Also supply a tolerance squared for controlling
* error. The method returns 1 if there is an intersection, and 0 if
* not. A single point of intersection x[3] is also returned if there
* is an intersection.
*/
static int IntersectPolygonWithPolygon(int npts, double* pts, double bounds[6], int npts2,
double* pts2, double bounds2[3], double tol, double x[3]);
/**
* Intersect two convex 2D polygons to produce a line segment as output.
* The return status of the methods indicated no intersection (returns 0);
* a single point of intersection (returns 1); or a line segment (i.e., two
* points of intersection, returns 2). The points of intersection are
* returned in the arrays p0 and p1. If less than two points of
* intersection are generated then p1 and/or p0 may be
* indeterminiate. Finally, if the two convex polygons are parallel, then
* "0" is returned (i.e., no intersection) even if the triangles lie on one
* another.
*/
static int IntersectConvex2DCells(
vtkCell* cell1, vtkCell* cell2, double tol, double p0[3], double p1[3]);
///@{
/**
* Set/Get the flag indicating whether to use Mean Value Coordinate for the
* interpolation. If true, InterpolateFunctions() uses the Mean Value
* Coordinate to compute weights. Otherwise, the conventional 1/r^2 method
* is used. The UseMVCInterpolation parameter is set to false by default.
*/
vtkGetMacro(UseMVCInterpolation, bool);
vtkSetMacro(UseMVCInterpolation, bool);
///@}
//@{
/**
* Specify an internal tolerance for operations requiring polygon
* triangulation. (For example, clipping and contouring operations proceed
* by first triangulating the polygon, and then clipping/contouring the
* resulting triangles.) This is a normalized tolerance value multiplied
* by the diagonal length of the polygon bounding box. Is it used to
* determine whether potential triangulation edges intersect one another.
*/
vtkSetClampMacro(Tolerance, double, 0.0, 1.0);
vtkGetMacro(Tolerance, double);
//@}
protected:
vtkPolygon();
~vtkPolygon() override;
// Compute the interpolation functions using Mean Value Coordinate.
void InterpolateFunctionsUsingMVC(const double x[3], double* weights);
// variables used by instances of this class
double Tolerance; // Intersection tolerance set by public API
double Tol; // Internal tolerance set by ComputeBounds()
void ComputeTolerance(); // Compute the internal tolerance Tol
int SuccessfulTriangulation; // Stops recursive triangulation if necessary
vtkIdList* Tris; // Output triangulation placed here
// These are used for internal computation.
vtkTriangle* Triangle;
vtkQuad* Quad;
vtkDoubleArray* TriScalars;
vtkLine* Line;
// Parameter indicating whether to use Mean Value Coordinate algorithm
// for interpolation. The parameter is false by default.
bool UseMVCInterpolation;
// Helper methods for triangulation------------------------------
// Made public for external access
public:
// Ear cut triangulation options. The order in which vertices are
// removed are controlled by different measures. Changing this can
// make subtle differences in some cases. Historically the
// PERIMETER2_TO_AREA_RATIO has been used.
enum EarCutMeasureTypes
{
PERIMETER2_TO_AREA_RATIO = 0,
DOT_PRODUCT = 1,
BEST_QUALITY = 2
};
///@{
/**
* A fast triangulation method. Uses recursive divide and
* conquer based on plane splitting to reduce loop into triangles.
* The cell (e.g., triangle) is presumed properly initialized (i.e.,
* Points and PointIds). Ears can be removed using different measures
* (the measures indicate convexity plus characterize the local
* geometry around each vertex).
*/
int EarCutTriangulation(int measure = PERIMETER2_TO_AREA_RATIO);
int EarCutTriangulation(vtkIdList* outTris, int measure = PERIMETER2_TO_AREA_RATIO);
///@}
///@{
/**
* A fast triangulation method. Uses recursive divide and
* conquer based on plane splitting to reduce loop into triangles.
* The cell (e.g., triangle) is presumed properly initialized (i.e.,
* Points and PointIds). Unlike EarCutTriangulation(), vertices are visited
* sequentially without preference to angle.
*/
int UnbiasedEarCutTriangulation(int seed, int measure = PERIMETER2_TO_AREA_RATIO);
int UnbiasedEarCutTriangulation(
int seed, vtkIdList* outTris, int measure = PERIMETER2_TO_AREA_RATIO);
///@}
private:
vtkPolygon(const vtkPolygon&) = delete;
void operator=(const vtkPolygon&) = delete;
};
#endif