comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkChartMatrix.h

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkChartMatrix.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkChartMatrix
* @brief container for a matrix of charts.
*
*
* This class contains a matrix of charts. These charts will be of type
* vtkChartXY by default, but this can be overridden. The class will manage
* their layout and object lifetime.
*/
#ifndef vtkChartMatrix_h
#define vtkChartMatrix_h
#include "vtkAbstractContextItem.h"
#include "vtkChartsCoreModule.h" // For export macro
#include "vtkRect.h" // for ivars
#include "vtkVector.h" // For ivars
#include <map> // For specific gutter
#include <utility> // For specific gutter
class vtkChart;
class VTKCHARTSCORE_EXPORT vtkChartMatrix : public vtkAbstractContextItem
{
public:
vtkTypeMacro(vtkChartMatrix, vtkAbstractContextItem);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Creates a new object.
*/
static vtkChartMatrix* New();
/**
* Perform any updates to the item that may be necessary before rendering.
*/
void Update() override;
/**
* Paint event for the chart matrix.
*/
bool Paint(vtkContext2D* painter) override;
/**
* Set the width and height of the chart matrix. This will cause an immediate
* resize of the chart matrix, the default size is 0x0 (no charts). No chart
* objects are created until Allocate is called.
*/
virtual void SetSize(const vtkVector2i& size);
/**
* Get the width and height of the chart matrix.
*/
virtual vtkVector2i GetSize() const { return this->Size; }
///@{
/**
* Set/get the borders of the chart matrix (space in pixels around each chart).
*/
virtual void SetBorders(int left, int bottom, int right, int top);
void SetBorderLeft(int value);
void SetBorderBottom(int value);
void SetBorderRight(int value);
void SetBorderTop(int value);
virtual void GetBorders(int borders[4])
{
for (int i = 0; i < 4; i++)
{
borders[i] = this->Borders[i];
}
}
///@}
///@{
/**
* Set the gutter that should be left between the charts in the matrix.
*/
virtual void SetGutter(const vtkVector2f& gutter);
void SetGutterX(float value);
void SetGutterY(float value);
///@}
///@{
/**
* Set the gutter that should be left between the charts in the matrix.
*/
virtual void SetPadding(const float& padding);
///@}
///@{
/**
* Set a specific resize that will move the bottom left point of a chart.
*/
virtual void SetSpecificResize(const vtkVector2i& index, const vtkVector2f& resize);
virtual void ClearSpecificResizes();
///@}
/**
* Get the gutter that should be left between the charts in the matrix.
*/
virtual vtkVector2f GetGutter() const { return this->Gutter; }
/**
* Allocate the charts, this will cause any null chart to be allocated.
*/
virtual void Allocate();
/**
* Set the chart element, note that the chart matrix must be large enough to
* accommodate the element being set. Note that this class will take ownership
* of the chart object.
* \return false if the element cannot be set.
*/
virtual bool SetChart(const vtkVector2i& position, vtkChart* chart);
/**
* Get the specified chart element, if the element does not exist nullptr will be
* returned. If the chart element has not yet been allocated it will be at
* this point.
*/
virtual vtkChart* GetChart(const vtkVector2i& position);
/**
* Set the span of an element in the matrix. This defaults to 1x1, and cannot
* exceed the remaining space in x or y.
* \return false If the span is not possible.
*/
virtual bool SetChartSpan(const vtkVector2i& position, const vtkVector2i& span);
/**
* Get the span of the specified element.
*/
virtual vtkVector2i GetChartSpan(const vtkVector2i& position);
/**
* Get the position of an element in the matrix at the specified location.
* The position should be specified in scene coordinates.
*/
virtual vtkVector2i GetChartIndex(const vtkVector2f& position);
/**
* Get internal 1-D index corresponding to the 2-D element index.
*/
virtual std::size_t GetFlatIndex(const vtkVector2i& index);
/**
* Total number of charts within this chart matrix.
*/
virtual std::size_t GetNumberOfCharts();
/**
* Link all charts in the rectangle from leftBottom to rightTop.
* Label only the outer most y-axis and x-axis.
* This removes of gutter space between the linked charts.
*/
virtual void LabelOuter(const vtkVector2i& leftBottomIdx, const vtkVector2i& rightTopIdx);
///@{
/**
* The chart at index2 will be setup to mimic
* axis range of chart at index1 for specified axis.
* Note: index is a two dimensional chart index. See vtkChartMatrix::GetChartIndex()
* flatIndex is a one dimensional chart index. See vtkChartMatrix::GetFlatIndex()
*/
virtual void Link(const vtkVector2i& index1, const vtkVector2i& index2, int axis = 1);
virtual void Link(const size_t& flatIndex1, const size_t& flatIndex2, int axis = 1);
///@}
///@{
/**
* Link a chart to all other charts in this chart matrix for specified axis
*/
virtual void LinkAll(const vtkVector2i& index, int axis = 1);
virtual void LinkAll(const size_t& flatIndex, int axis = 1);
///@}
///@{
/**
* Unlink the two charts for specified axis i.e,
* Chart at index2 will no longer mimic the axis range of chart at index1
*/
virtual void Unlink(const vtkVector2i& index1, const vtkVector2i& index2, int axis = 1);
virtual void Unlink(const size_t& flatIndex1, const size_t& flatIndex2, int axis = 1);
///@}
///@{
/**
* Unlink all charts from given chart for a specified axis.
*/
virtual void UnlinkAll(const vtkVector2i& index, int axis = 1);
virtual void UnlinkAll(const size_t& flatIndex, int axis = 1);
///@}
///@{
/**
* Unlink every chart from all other charts for a specified axis.
* This effectively removes any linkage in the chart matrix.
* If vtkChartMatrix::LabelOuter() was used, call ResetLinkedLayout,
* sot that the gutters that were removed will
* be put back in place.
*/
virtual void ResetLinks(int axis = 1);
virtual void ResetLinkedLayout();
///@}
///@{
/**
* Set the rectangular region that this chart matrix will occupy.
* Must also set FillStrategy to StretchType::CUSTOM
*/
virtual void SetRect(vtkRecti rect);
vtkGetMacro(Rect, vtkRecti);
///@}
/**
* Set the element at position to a chart matrix,
* note that the chart matrix must be large enough to
* accommodate the element being set. Note that this class will take ownership
* of the chart matrix object.
* \return false if the element cannot be set.
*/
virtual bool SetChartMatrix(const vtkVector2i& position, vtkChartMatrix* chartMatrix);
/**
* Get the specified chart matrix element. if the element does not exist, nullptr
* will be returned. If the element has not yet been allocated it will be at this
* point
*/
virtual vtkChartMatrix* GetChartMatrix(const vtkVector2i& position);
///@{
/**
* These methods offer an API to iterate over the layout and obtain
* the offset of each child element (chart or chart matrix) within the scene,
* the index and the increment b/w each element.
*/
virtual void InitLayoutTraversal(vtkVector2i& index, vtkVector2f& offset, vtkVector2f& increment);
virtual void GoToNextElement(vtkVector2i& index, vtkVector2f& offset);
virtual bool IsDoneWithTraversal();
///@}
/**
* Override this method if you want to customize layout instead of the default.
* The returned rect will be in scene coordinates and suitable for a chart element
* or chart matrix element.
*/
virtual vtkRectf ComputeCurrentElementSceneRect(
const vtkVector2i& index, const vtkVector2f& offset, const vtkVector2f& increment);
enum class StretchType : unsigned int
{
SCENE = 0,
CUSTOM
};
///@{
/**
* This specifies whether the chart matrix will fill the entire scene
* or instead draw itself in a user provided rectangular subset of the scene.
*/
vtkSetEnumMacro(FillStrategy, StretchType);
StretchType GetFillStrategy() { return this->FillStrategy; }
///@}
protected:
vtkChartMatrix();
~vtkChartMatrix() override;
// The number of charts in x and y.
vtkVector2i Size;
// The gutter between each chart.
vtkVector2f Gutter;
// The padding used inside each chart
float Padding;
std::map<vtkVector2i, vtkVector2f> SpecificResize;
int Borders[4];
bool LayoutIsDirty;
// The rectangular region to occupy. (in scene coordinates.)
vtkRecti Rect = { 0, 0, 100, 100 };
StretchType FillStrategy = StretchType::SCENE;
virtual void SynchronizeAxisRanges(vtkObject* caller, unsigned long eventId, void* calldata);
private:
vtkChartMatrix(const vtkChartMatrix&) = delete;
void operator=(const vtkChartMatrix&) = delete;
class PIMPL;
PIMPL* Private;
};
#endif // vtkChartMatrix_h