comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkSkybox.h

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2024-11-21 11:50:43 +08:00
/*=========================================================================
Program: Visualization Toolkit
Module: vtkSkybox.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkSkybox
* @brief Renders a skybox environment
*
* You must provide a texture cube map using the SetTexture method.
*/
#ifndef vtkSkybox_h
#define vtkSkybox_h
#include "vtkActor.h"
#include "vtkRenderingCoreModule.h" // For export macro
class VTKRENDERINGCORE_EXPORT vtkSkybox : public vtkActor
{
public:
static vtkSkybox* New();
vtkTypeMacro(vtkSkybox, vtkActor);
void PrintSelf(ostream& os, vtkIndent indent) override;
/**
* Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). (The
* method GetBounds(double bounds[6]) is available from the superclass.)
*/
using Superclass::GetBounds;
double* GetBounds() override;
///@{
/**
* Set/Get the projection to be used
*/
enum Projection
{
Cube,
Sphere,
Floor,
StereoSphere
};
vtkGetMacro(Projection, int);
vtkSetMacro(Projection, int);
void SetProjectionToCube() { this->SetProjection(vtkSkybox::Cube); }
void SetProjectionToSphere() { this->SetProjection(vtkSkybox::Sphere); }
void SetProjectionToStereoSphere() { this->SetProjection(vtkSkybox::StereoSphere); }
void SetProjectionToFloor() { this->SetProjection(vtkSkybox::Floor); }
///@}
///@{
/**
* Set/Get the plane equation for the floor.
*/
vtkSetVector4Macro(FloorPlane, float);
vtkGetVector4Macro(FloorPlane, float);
vtkSetVector3Macro(FloorRight, float);
vtkGetVector3Macro(FloorRight, float);
///@}
///@{
/**
* Define if the colors should be gamma corrected.
* This is generally required if the input texture is in linear color space.
* Default is off.
*/
vtkGetMacro(GammaCorrect, bool);
vtkSetMacro(GammaCorrect, bool);
vtkBooleanMacro(GammaCorrect, bool);
///@}
protected:
vtkSkybox();
~vtkSkybox() override;
int Projection;
float FloorPlane[4];
float FloorRight[3];
bool GammaCorrect = false;
private:
vtkSkybox(const vtkSkybox&) = delete;
void operator=(const vtkSkybox&) = delete;
};
#endif // vtkSkybox_h