comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkParticleTracerBase.h

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkParticleTracerBase.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkParticleTracerBase
* @brief A particle tracer for vector fields
*
* vtkParticleTracerBase is the base class for filters that advect particles
* in a vector field. Note that the input vtkPointData structure must
* be identical on all datasets.
*
* @sa
* vtkRibbonFilter vtkRuledSurfaceFilter vtkInitialValueProblemSolver
* vtkRungeKutta2 vtkRungeKutta4 vtkRungeKutta45 vtkStreamTracer
*/
#ifndef vtkParticleTracerBase_h
#define vtkParticleTracerBase_h
#include "vtkDeprecation.h" // For VTK_DEPRECATED_IN_9_2_0
#include "vtkFiltersFlowPathsModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
#include "vtkSmartPointer.h" // For vtkSmartPointer
#include <list> // STL Header
#include <mutex> // STL Header
#include <vector> // STL Header
class vtkAbstractParticleWriter;
class vtkCellArray;
class vtkCompositeDataSet;
class vtkDataArray;
class vtkDataSet;
class vtkDoubleArray;
class vtkFloatArray;
class vtkGenericCell;
class vtkInitialValueProblemSolver;
class vtkIntArray;
class vtkMultiBlockDataSet;
class vtkMultiProcessController;
class vtkPointData;
class vtkPoints;
class vtkPolyData;
class vtkSignedCharArray;
class vtkTemporalInterpolatedVelocityField;
namespace vtkParticleTracerBaseNamespace
{
struct Position_t
{
double x[4];
};
using Position = struct Position_t;
struct ParticleInformation_t
{
// These are used during iteration
Position CurrentPosition;
int CachedDataSetId[2];
vtkIdType CachedCellId[2];
int LocationState;
// These are computed scalars we might display
int SourceID;
int TimeStepAge; // amount of time steps the particle has advanced
int InjectedPointId;
int InjectedStepId; // time step the particle was injected
int UniqueParticleId;
double SimulationTime;
// These are useful to track for debugging etc
int ErrorCode;
float age;
// these are needed across time steps to compute vorticity
float rotation;
float angularVel;
float time;
float speed;
// once the particle is added, PointId is valid and is the tuple location
// in ProtoPD.
vtkIdType PointId;
// if PointId is negative then in parallel this particle was just
// received and we need to get the tuple value from vtkPParticleTracerBase::Tail.
vtkIdType TailPointId;
};
using ParticleInformation = struct ParticleInformation_t;
typedef std::vector<ParticleInformation> ParticleVector;
typedef ParticleVector::iterator ParticleIterator;
typedef std::list<ParticleInformation> ParticleDataList;
typedef ParticleDataList::iterator ParticleListIterator;
struct ParticleTracerFunctor;
};
class VTKFILTERSFLOWPATHS_EXPORT vtkParticleTracerBase : public vtkPolyDataAlgorithm
{
public:
friend struct vtkParticleTracerBaseNamespace::ParticleTracerFunctor;
enum Solvers
{
RUNGE_KUTTA2,
RUNGE_KUTTA4,
RUNGE_KUTTA45,
NONE,
UNKNOWN
};
vtkTypeMacro(vtkParticleTracerBase, vtkPolyDataAlgorithm);
void PrintSelf(ostream& os, vtkIndent indent) override;
void PrintParticleHistories();
///@{
/**
* Turn on/off vorticity computation at streamline points
* (necessary for generating proper stream-ribbons using the
* vtkRibbonFilter.
*/
vtkGetMacro(ComputeVorticity, bool);
void SetComputeVorticity(bool);
///@}
///@{
/**
* Specify the terminal speed value, below which integration is terminated.
*/
vtkGetMacro(TerminalSpeed, double);
void SetTerminalSpeed(double);
///@}
///@{
/**
* This can be used to scale the rate with which the streamribbons
* twist. The default is 1.
*/
vtkGetMacro(RotationScale, double);
void SetRotationScale(double);
///@}
///@{
/**
* To get around problems with the Paraview Animation controls
* we can just animate the time step and ignore the TIME_ requests
*/
vtkSetMacro(IgnorePipelineTime, vtkTypeBool);
vtkGetMacro(IgnorePipelineTime, vtkTypeBool);
vtkBooleanMacro(IgnorePipelineTime, vtkTypeBool);
///@}
///@{
/**
* When animating particles, it is nice to inject new ones every Nth step
* to produce a continuous flow. Setting ForceReinjectionEveryNSteps to a
* non zero value will cause the particle source to reinject particles
* every Nth step even if it is otherwise unchanged.
* Note that if the particle source is also animated, this flag will be
* redundant as the particles will be reinjected whenever the source changes
* anyway
*/
vtkGetMacro(ForceReinjectionEveryNSteps, vtkTypeBool);
void SetForceReinjectionEveryNSteps(vtkTypeBool);
///@}
///@{
/**
* Setting TerminationTime to a positive value will cause particles
* to terminate when the time is reached. Use a vlue of zero to
* disable termination. The units of time should be consistent with the
* primary time variable.
*/
void SetTerminationTime(double t);
vtkGetMacro(TerminationTime, double);
///@}
void SetIntegrator(vtkInitialValueProblemSolver*);
vtkGetObjectMacro(Integrator, vtkInitialValueProblemSolver);
void SetIntegratorType(int type);
int GetIntegratorType();
///@{
/**
* Set the time value for particle tracing to begin. The units of time should
* be consistent with the primary time variable.
*/
vtkGetMacro(StartTime, double);
void SetStartTime(double t);
///@}
///@{
/**
* if StaticSeeds is set and the mesh is static,
* then every time particles are injected we can re-use the same
* injection information. We classify particles according to
* processor just once before start.
* If StaticSeeds is set and a moving seed source is specified
* the motion will be ignored and results will not be as expected.
* The default is that StaticSeeds is 0.
*/
vtkSetMacro(StaticSeeds, vtkTypeBool);
vtkGetMacro(StaticSeeds, vtkTypeBool);
///@}
/**
* Types of Variance of Mesh over time
*/
enum MeshOverTimeTypes
{
DIFFERENT = 0,
STATIC = 1,
LINEAR_TRANSFORMATION = 2,
SAME_TOPOLOGY = 3
};
///@{
/*
* Set/Get the type of variance of the mesh over time.
*
* DIFFERENT = 0,
* STATIC = 1,
* LINEAR_TRANSFORMATION = 2
* SAME_TOPOLOGY = 3
*/
virtual void SetMeshOverTime(int meshOverTime);
virtual int GetMeshOverTimeMinValue() { return DIFFERENT; }
virtual int GetMeshOverTimeMaxValue() { return SAME_TOPOLOGY; }
void SetMeshOverTimeToDifferent() { this->SetMeshOverTime(DIFFERENT); }
void SetMeshOverTimeToStatic() { this->SetMeshOverTime(STATIC); }
void SetMeshOverTimeToLinearTransformation() { this->SetMeshOverTime(LINEAR_TRANSFORMATION); }
void SetMeshOverTimeToSameTopology() { this->SetMeshOverTime(SAME_TOPOLOGY); }
vtkGetMacro(MeshOverTime, int);
///@}
///@{
/**
* if StaticMesh is set, many optimizations for cell caching
* can be assumed. if StaticMesh is not set, the algorithm
* will attempt to find out if optimizations can be used, but
* setting it to true will force all optimizations.
* Do not Set StaticMesh to true if a dynamic mesh is being used
* as this will invalidate all results.
* The default is that StaticMesh is 0.
*/
VTK_DEPRECATED_IN_9_2_0("Use SetMeshOverTime instead")
virtual void SetStaticMesh(vtkTypeBool staticMesh)
{
this->SetMeshOverTime(staticMesh ? STATIC : DIFFERENT);
}
VTK_DEPRECATED_IN_9_2_0("Use GetMeshOverTime instead")
virtual vtkTypeBool GetStaticMesh() { return this->MeshOverTime == STATIC; }
///@}
enum
{
INTERPOLATOR_WITH_DATASET_POINT_LOCATOR,
INTERPOLATOR_WITH_CELL_LOCATOR
};
/**
* Set the type of the velocity field interpolator to determine whether
* INTERPOLATOR_WITH_DATASET_POINT_LOCATOR or INTERPOLATOR_WITH_CELL_LOCATOR
* is employed for locating cells during streamline integration. The latter
* (adopting vtkAbstractCellLocator sub-classes such as vtkCellLocator and
* vtkModifiedBSPTree) is more robust than the former (through vtkDataSet /
* vtkPointSet::FindCell() coupled with vtkPointLocator). However the former
* can be much faster and produce adequate results.
*
* Default is INTERPOLATOR_WITH_CELL_LOCATOR (to maintain backwards compatibility).
*/
void SetInterpolatorType(int interpolatorType);
/**
* Set the velocity field interpolator type to one that uses a point
* locator to perform local spatial searching. Typically a point locator is
* faster than searches with a cell locator, but it may not always find the
* correct cells enclosing a point. This is particularly true with meshes
* that are disjoint at seams, or abut meshes in an incompatible manner.
*/
void SetInterpolatorTypeToDataSetPointLocator();
/**
* Set the velocity field interpolator type to one that uses a cell locator
* to perform spatial searching. Using a cell locator should always return
* the correct results, but it can be much slower that point locator-based
* searches. * By default a cell locator is used.
*/
void SetInterpolatorTypeToCellLocator();
///@{
/**
* Set/Get the Writer associated with this Particle Tracer
* Ideally a parallel IO capable vtkH5PartWriter should be used
* which will collect particles from all parallel processes
* and write them to a single HDF5 file.
*/
virtual void SetParticleWriter(vtkAbstractParticleWriter* pw);
vtkGetObjectMacro(ParticleWriter, vtkAbstractParticleWriter);
///@}
///@{
/**
* Set/Get the filename to be used with the particle writer when
* dumping particles to disk
*/
vtkSetFilePathMacro(ParticleFileName);
vtkGetFilePathMacro(ParticleFileName);
///@}
///@{
/**
* Set/Get the filename to be used with the particle writer when
* dumping particles to disk
*/
vtkSetMacro(EnableParticleWriting, vtkTypeBool);
vtkGetMacro(EnableParticleWriting, vtkTypeBool);
vtkBooleanMacro(EnableParticleWriting, vtkTypeBool);
///@}
///@{
/**
* Set/Get the flag to disable cache
* This is off by default and turned on in special circumstances
* such as in a coprocessing workflow
*/
vtkSetMacro(DisableResetCache, vtkTypeBool);
vtkGetMacro(DisableResetCache, vtkTypeBool);
vtkBooleanMacro(DisableResetCache, vtkTypeBool);
///@}
///@{
/**
* Provide support for multiple seed sources
*/
void AddSourceConnection(vtkAlgorithmOutput* input);
void RemoveAllSources();
///@}
///@{
/**
* Force the filter to run particle tracer in serial. This affects
* the filter only if more than 100 particles is to be generated.
*/
vtkGetMacro(ForceSerialExecution, bool);
vtkSetMacro(ForceSerialExecution, bool);
vtkBooleanMacro(ForceSerialExecution, bool);
///@}
protected:
vtkSmartPointer<vtkPolyData> Output; // managed by child classes
///@{
/**
* ProtoPD is used just to keep track of the input array names and number of components
* for copy allocating from other vtkPointDatas where the data is really stored
*/
vtkSmartPointer<vtkPointData> ProtoPD;
vtkIdType UniqueIdCounter; // global Id counter used to give particles a stamp
vtkParticleTracerBaseNamespace::ParticleDataList ParticleHistories;
vtkSmartPointer<vtkPointData> ParticlePointData; // the current particle point data consistent
// with particle history
// Everything related to time
vtkTypeBool IgnorePipelineTime; // whether to use the pipeline time for termination
vtkTypeBool DisableResetCache; // whether to enable ResetCache() method
///@}
// Control execution as serial or threaded
bool ForceSerialExecution;
vtkParticleTracerBase();
~vtkParticleTracerBase() override;
//
// Make sure the pipeline knows what type we expect as input
//
int FillInputPortInformation(int port, vtkInformation* info) override;
//
// The usual suspects
//
vtkTypeBool ProcessRequest(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector) override;
//
// Store any information we need in the output and fetch what we can
// from the input
//
int RequestInformation(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector) override;
//
// Compute input time steps given the output step
//
int RequestUpdateExtent(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector) override;
//
// what the pipeline calls for each time step
//
int RequestData(vtkInformation* request, vtkInformationVector** inputVector,
vtkInformationVector* outputVector) override;
//
// these routines are internally called to actually generate the output
//
virtual int ProcessInput(vtkInformationVector** inputVector);
// This is the main part of the algorithm:
// * move all the particles one step
// * Reinject particles (by adding them to this->ParticleHistories)
// either at the beginning or at the end of each step (modulo
// this->ForceReinjectionEveryNSteps)
// * Output a polydata representing the moved particles
// Note that if the starting and the ending time coincide, the polydata is still valid.
virtual vtkPolyData* Execute(vtkInformationVector** inputVector);
// the RequestData will call these methods in turn
virtual void Initialize() {} // the first iteration
virtual int OutputParticles(vtkPolyData* poly) = 0; // every iteration
virtual void Finalize() {} // the last iteration
/**
* Method to get the data set seed sources.
* For in situ we want to override how the seed sources are made available.
*/
virtual std::vector<vtkDataSet*> GetSeedSources(vtkInformationVector* inputVector, int timeStep);
// Initialization of input (vector-field) geometry
int InitializeInterpolator();
int UpdateDataCache(vtkDataObject* td);
/**
* inside our data. Add good ones to passed list and set count to the
* number that passed
*/
void TestParticles(vtkParticleTracerBaseNamespace::ParticleVector& candidates,
vtkParticleTracerBaseNamespace::ParticleVector& passed, int& count);
void TestParticles(
vtkParticleTracerBaseNamespace::ParticleVector& candidates, std::vector<int>& passed);
/**
* all the injection/seed points according to which processor
* they belong to. This saves us retesting at every injection time
* providing 1) The volumes are static, 2) the seed points are static
* If either are non static, then this step is skipped.
*/
virtual void AssignSeedsToProcessors(double time, vtkDataSet* source, int sourceID, int ptId,
vtkParticleTracerBaseNamespace::ParticleVector& localSeedPoints, int& localAssignedCount);
/**
* give each one a unique ID. We need to use MPI to find out
* who is using which numbers.
*/
virtual void AssignUniqueIds(vtkParticleTracerBaseNamespace::ParticleVector& localSeedPoints);
/**
* and sending between processors, into a list, which is used as the master
* list on this processor
*/
void UpdateParticleList(vtkParticleTracerBaseNamespace::ParticleVector& candidates);
/**
* this is used during classification of seed points and also between iterations
* of the main loop as particles leave each processor domain. Returns true
* if particles moved between processes and false otherwise.
*/
virtual bool UpdateParticleListFromOtherProcesses() { return false; }
/**
* particle between the two times supplied.
*/
void IntegrateParticle(vtkParticleTracerBaseNamespace::ParticleListIterator& it,
double currentTime, double targetTime, vtkInitialValueProblemSolver* integrator,
vtkTemporalInterpolatedVelocityField* interpolator, vtkDoubleArray* cellVectors,
std::atomic<vtkIdType>& particleCount, std::mutex& eraseMutex, bool sequential);
// if the particle is added to send list, then returns value is 1,
// if it is kept on this process after a retry return value is 0
virtual bool SendParticleToAnotherProcess(vtkParticleTracerBaseNamespace::ParticleInformation&,
vtkParticleTracerBaseNamespace::ParticleInformation&, vtkPointData*)
{
return true;
}
/**
* This is an old routine kept for possible future use.
* In dynamic meshes, particles might leave the domain and need to be extrapolated across
* a gap between the meshes before they re-renter another domain
* dodgy rotating meshes need special care....
*/
bool ComputeDomainExitLocation(
double pos[4], double p2[4], double intersection[4], vtkGenericCell* cell);
//
// Scalar arrays that are generated as each particle is updated
//
void CreateProtoPD(vtkDataObject* input);
vtkFloatArray* GetParticleAge(vtkPointData*);
vtkIntArray* GetParticleIds(vtkPointData*);
vtkSignedCharArray* GetParticleSourceIds(vtkPointData*);
vtkIntArray* GetInjectedPointIds(vtkPointData*);
vtkIntArray* GetInjectedStepIds(vtkPointData*);
vtkIntArray* GetErrorCodeArr(vtkPointData*);
vtkFloatArray* GetParticleVorticity(vtkPointData*);
vtkFloatArray* GetParticleRotation(vtkPointData*);
vtkFloatArray* GetParticleAngularVel(vtkPointData*);
// utility function we use to test if a point is inside any of our local datasets
bool InsideBounds(double point[]);
void CalculateVorticity(
vtkGenericCell* cell, double pcoords[3], vtkDoubleArray* cellVectors, double vorticity[3]);
//------------------------------------------------------
double GetCacheDataTime(int i);
double GetCacheDataTime();
virtual void ResetCache();
void SetParticle(vtkParticleTracerBaseNamespace::ParticleInformation& info, double* velocity,
vtkTemporalInterpolatedVelocityField* interpolator, vtkIdType particleId,
vtkDoubleArray* cellVectors);
///@{
/**
* Methods that check that the input arrays are ordered the
* same on all data sets. This needs to be true for all
* blocks in a composite data set as well as across all processes.
*/
virtual bool IsPointDataValid(vtkDataObject* input);
bool IsPointDataValid(vtkCompositeDataSet* input, std::vector<std::string>& arrayNames);
void GetPointDataArrayNames(vtkDataSet* input, std::vector<std::string>& names);
///@}
vtkGetMacro(ReinjectionCounter, int);
vtkGetMacro(CurrentTimeValue, double);
void ResizeArrays(vtkIdType numTuples);
/**
* Methods to append values to existing point data arrays that may
* only be desired on specific concrete derived classes.
*/
virtual void InitializeExtraPointDataArrays(vtkPointData* vtkNotUsed(outputPD)) {}
virtual void SetToExtraPointDataArrays(
vtkIdType, vtkParticleTracerBaseNamespace::ParticleInformation&)
{
}
vtkTemporalInterpolatedVelocityField* GetInterpolator();
/**
* For restarts of particle paths, we add in the ability to add in
* particles from a previous computation that we will still advect.
*/
virtual void AddRestartSeeds(vtkInformationVector** /*inputVector*/) {}
private:
/**
* When particles leave the domain, they must be collected
* and sent to the other processes for possible continuation.
* These routines manage the collection and sending after each main iteration.
* RetryWithPush adds a small push to a particle along it's current velocity
* vector, this helps get over cracks in dynamic/rotating meshes. This is a
* first order integration though so it may introduce a bit extra error compared
* to the integrator that is used.
*/
bool RetryWithPush(vtkParticleTracerBaseNamespace::ParticleInformation& info, double* point1,
double delT, int subSteps, vtkTemporalInterpolatedVelocityField* interpolator);
bool SetTerminationTimeNoModify(double t);
// Parameters of tracing
vtkInitialValueProblemSolver* Integrator;
double IntegrationStep;
double MaximumError;
bool ComputeVorticity;
double RotationScale;
double TerminalSpeed;
// A counter to keep track of how many times we reinjected
int ReinjectionCounter;
// Important for Caching of Cells/Ids/Weights etc
vtkTypeBool AllFixedGeometry;
int MeshOverTime;
vtkTypeBool StaticSeeds;
std::vector<double> InputTimeValues;
double StartTime;
double TerminationTime;
double CurrentTimeValue;
int StartTimeStep; // InputTimeValues[StartTimeStep] <= StartTime <=
// InputTimeValues[StartTimeStep+1]
int CurrentTimeStep;
int TerminationTimeStep; // computed from start time
bool FirstIteration;
// Innjection parameters
vtkTypeBool ForceReinjectionEveryNSteps;
vtkTimeStamp ParticleInjectionTime;
bool HasCache;
// Particle writing to disk
vtkAbstractParticleWriter* ParticleWriter;
char* ParticleFileName;
vtkTypeBool EnableParticleWriting;
// The main lists which are held during operation- between time step updates
vtkParticleTracerBaseNamespace::ParticleVector LocalSeeds;
// The velocity interpolator
vtkSmartPointer<vtkTemporalInterpolatedVelocityField> Interpolator;
// Data for time step CurrentTimeStep-1 and CurrentTimeStep
vtkSmartPointer<vtkMultiBlockDataSet> CachedData[2];
// Cache bounds info for each dataset we will use repeatedly
struct bounds_t
{
double b[6];
};
using bounds = struct bounds_t;
std::vector<bounds> CachedBounds[2];
// variables used by Execute() to produce output
vtkSmartPointer<vtkDataSet> DataReferenceT[2];
vtkSmartPointer<vtkPoints> OutputCoordinates;
vtkSmartPointer<vtkIdTypeArray> ParticleCellsConnectivity;
vtkSmartPointer<vtkIdTypeArray> ParticleCellsOffsets;
vtkSmartPointer<vtkCellArray> ParticleCells;
vtkSmartPointer<vtkFloatArray> ParticleAge;
vtkSmartPointer<vtkIntArray> ParticleIds;
vtkSmartPointer<vtkSignedCharArray> ParticleSourceIds;
vtkSmartPointer<vtkIntArray> InjectedPointIds;
vtkSmartPointer<vtkIntArray> InjectedStepIds;
vtkSmartPointer<vtkIntArray> ErrorCodeArray;
vtkSmartPointer<vtkFloatArray> ParticleVorticity;
vtkSmartPointer<vtkFloatArray> ParticleRotation;
vtkSmartPointer<vtkFloatArray> ParticleAngularVel;
vtkSmartPointer<vtkPointData> OutputPointData;
// temp array
vtkSmartPointer<vtkDoubleArray> CellVectors;
vtkParticleTracerBase(const vtkParticleTracerBase&) = delete;
void operator=(const vtkParticleTracerBase&) = delete;
vtkTimeStamp ExecuteTime;
unsigned int NumberOfParticles();
friend class ParticlePathFilterInternal;
friend class StreaklineFilterInternal;
static const double Epsilon;
};
#endif