comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkChartXYZ.h

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkChartXYZ.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkChartXYZ
* @brief Factory class for drawing 3D XYZ charts.
*
*
*/
#ifndef vtkChartXYZ_h
#define vtkChartXYZ_h
#include "vtkChartsCoreModule.h" // For export macro
#include "vtkColor.h" // For vtkColor4ub
#include "vtkContextItem.h"
#include "vtkNew.h" // For ivars
#include "vtkRect.h" // For vtkRectf ivars
#include "vtkSmartPointer.h" // For ivars
#include "vtkStdString.h" // For vtkStdString
#include "vtkTextProperty.h" // For axes text properties
#include <vector> // For ivars
class vtkAnnotationLink;
class vtkAxis;
class vtkContext3D;
class vtkContextMouseEvent;
class vtkPen;
class vtkPlaneCollection;
class vtkPlot3D;
class vtkTable;
class vtkTransform;
class vtkUnsignedCharArray;
class VTKCHARTSCORE_EXPORT vtkChartXYZ : public vtkContextItem
{
public:
vtkTypeMacro(vtkChartXYZ, vtkContextItem);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkChartXYZ* New();
/**
* Set the geometry in pixel coordinates (origin and width/height).
* This method also sets up the end points of the axes of the chart.
* For this reason, if you call SetAroundX(), you should call SetGeometry()
* afterwards.
*
* This method will result in a plot with a fixed size. If you want it to scale
* with the scene then use SetMargins.
*/
void SetGeometry(const vtkRectf& bounds);
/**
* Set the margins in pixels ordered top right bottom left
* The box will be drawn inside those margins, but the labels and textdecorations will still
* escape. Note that the width and height automatically adapt to those of the scene.
*
* If you want a fixed size instead then use SetGeometry.
*/
void SetMargins(const vtkVector4i& margins);
/**
* Set the rotation angle for the chart (AutoRotate mode only).
*/
vtkSetMacro(Angle, double);
/**
* Set whether or not we're rotating about the X axis.
*/
void SetAroundX(bool isX);
/**
* Set the vtkAnnotationLink for the chart.
*/
virtual void SetAnnotationLink(vtkAnnotationLink* link);
/**
* Get the x (0), y (1) or z (2) axis.
*/
vtkAxis* GetAxis(int axis);
/**
* Set the x (0), y (1) or z (2) axis.
*/
virtual void SetAxis(int axisIndex, vtkAxis* axis);
///@{
/**
* Set the color for the axes.
*/
void SetAxisColor(const vtkColor4ub& color);
vtkColor4ub GetAxisColor();
///@}
/**
* Get the text property for axes. Useful for changing font size, font family, font file.
*
* For example to use a larger font which is capable of displaying unicode values change
* the property like this:
*
* chart->GetAxesTextProperty()->SetFontFamily(VTK_FONT_FILE);
* chart->GetAxesTextProperty()->SetFontFile("fonts/DejaVuSans.ttf");
* chart->GetAxesTextProperty()->SetFontSize(32);
*
* You'll need a unicode capable font in a suitable location.
*
* Now to get the X axis to display Theta subscript (0) set the label like this using
* the hex unicode representation:
*
* chart->SetXAxisLabel("\xcf\xb4\xe2\x82\x8d\xe2\x82\x80\xe2\x82\x8e");
*
* @return
*/
vtkTextProperty* GetAxesTextProperty();
/**
* Set the X axis label
*/
vtkSetMacro(XAxisLabel, vtkStdString);
/**
* Set the Y axis label
*/
vtkSetMacro(YAxisLabel, vtkStdString);
/**
* Set the Z axis label
*/
vtkSetMacro(ZAxisLabel, vtkStdString);
/**
* Set to true to ensure that axis labels are always on the outer edges of the chart.
* Default is false, the legacy behaviour, for backwards compatibility, where axis
* labelling may occur on inner or back edges.
*/
vtkSetMacro(EnsureOuterEdgeAxisLabelling, bool);
/**
* Set whether or not we're using this chart to rotate on a timer.
* Default value is false.
*/
vtkSetMacro(AutoRotate, bool);
/**
* Set whether or not axes labels & tick marks should be drawn.
* Default value is true.
*/
void SetDecorateAxes(bool b);
/**
* Set whether or not the chart should automatically resize itself to fill
* the scene. Default value is true.
*/
void SetFitToScene(bool b);
/**
* Perform any updates to the item that may be necessary before rendering.
*/
void Update() override;
/**
* Paint event for the chart, called whenever the chart needs to be drawn.
*/
bool Paint(vtkContext2D* painter) override;
/**
* Adds a plot to the chart.
*/
virtual vtkIdType AddPlot(vtkPlot3D* plot);
/**
* Removes a plot from the chart.
*/
virtual bool RemovePlot(vtkPlot3D* plot);
/**
* Remove all the plots from this chart.
*/
void ClearPlots();
/**
* Determine the XYZ bounds of the plots within this chart.
* This information is then used to set the range of the axes.
*/
void RecalculateBounds();
/**
* Use this chart's Geometry to set the endpoints of its axes.
* This method also sets up a transformation that is used to
* properly render the data within the chart.
*/
void RecalculateTransform();
/**
* Returns true if the transform is interactive, false otherwise.
*/
bool Hit(const vtkContextMouseEvent& mouse) override;
/**
* Mouse press event. Keep track of zoom anchor position.
*/
bool MouseButtonPressEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse move event. Perform pan or zoom as specified by the mouse bindings.
*/
bool MouseMoveEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse wheel event. Zooms in or out.
*/
bool MouseWheelEvent(const vtkContextMouseEvent& mouse, int delta) override;
/**
* Key press event. This allows the user to snap the chart to one of three
* different 2D views. "x" changes the view so we're looking down the X axis.
* Similar behavior occurs for "y" or "z".
*/
bool KeyPressEvent(const vtkContextKeyEvent& key) override;
/**
* Hide data outside the box.
*/
void SetClippingPlanesEnabled(bool);
/**
* Check whether data outside the box will be hidden or not.
*/
vtkGetMacro(ClippingPlanesEnabled, bool);
/**
* When rotating the mousewheel, scale not only the plot but also the box.
*/
vtkSetMacro(ScaleBoxWithPlot, bool);
/**
* Check whether scaling the plot will also scale the box.
*/
vtkGetMacro(ScaleBoxWithPlot, bool);
protected:
vtkChartXYZ();
~vtkChartXYZ() override;
/**
* Rotation directions.
*/
enum RotateDirection
{
LEFT,
RIGHT,
UP,
DOWN
};
/**
* The state of an axis.
*/
enum AxisState
{
VERTICAL,
VERTICAL_2,
HORIZONTAL,
HORIZONTAL_2,
DO_NOT_LABEL,
STANDARD
};
/**
* The direction to data from an axis.
*/
enum Direction
{
NORTH,
NORTH_EAST,
EAST,
SOUTH_EAST,
SOUTH,
SOUTH_WEST,
WEST,
NORTH_WEST
};
/**
* Calculate the transformation matrices used to draw data points and axes
* in the scene. This function also sets up clipping planes that determine
* whether or not a data point is within range.
*/
virtual void CalculateTransforms();
/**
* Given the x, y and z vtkAxis, and a transform, calculate the transform that
* the points in a chart would need to be drawn within the axes. This assumes
* that the axes have the correct start and end positions, and that they are
* perpendicular.
*/
bool CalculatePlotTransform(vtkAxis* x, vtkAxis* y, vtkAxis* z, vtkTransform* transform);
/**
* Rotate the chart in response to a mouse movement.
*/
bool Rotate(const vtkContextMouseEvent& mouse);
/**
* Rotate the chart in a specific direction.
*/
bool Rotate(const RotateDirection rotateDirection);
/**
* Pan the data within the chart in response to a mouse movement.
*/
bool Pan(const vtkContextMouseEvent& mouse);
/**
* Zoom in or out on the data in response to a mouse movement.
*/
bool Zoom(const vtkContextMouseEvent& mouse);
/**
* Spin the chart in response to a mouse movement.
*/
bool Spin(const vtkContextMouseEvent& mouse);
/**
* Adjust the rotation of the chart so that we are looking down the X axis.
*/
void LookDownX();
/**
* Adjust the rotation of the chart so that we are looking down the Y axis.
*/
void LookDownY();
/**
* Adjust the rotation of the chart so that we are looking down the Z axis.
*/
void LookDownZ();
/**
* Adjust the rotation of the chart so that we are looking up the X axis.
*/
void LookUpX();
/**
* Adjust the rotation of the chart so that we are looking up the Y axis.
*/
void LookUpY();
/**
* Adjust the rotation of the chart so that we are looking up the Z axis.
*/
void LookUpZ();
/**
* Check to see if the scene changed size since the last render.
*/
bool CheckForSceneResize();
/**
* Scale the axes up or down in response to a scene resize.
*/
void RescaleAxes();
/**
* Scale up the axes when the scene gets larger.
*/
void ScaleUpAxes();
/**
* Scale down the axes when the scene gets smaller.
*/
void ScaleDownAxes();
/**
* Change the scaling of the axes by a specified amount.
*/
void ZoomAxes(int delta);
/**
* Initialize a list of "test points". These are used to determine whether
* or not the chart fits completely within the bounds of the current scene.
*/
void InitializeAxesBoundaryPoints();
/**
* Initialize the "future box" transform. This transform is a duplicate of
* the Box transform, which dictates how the chart's axes should be drawn.
* In ScaleUpAxes() and ScaleDownAxes(), we incrementally change the scaling
* of the FutureBox transform to determine how much we need to zoom in or
* zoom out to fit the chart within the newly resized scene. Using a
* separate transform for this process allows us to resize the Box in a
* single step.
*/
void InitializeFutureBox();
/**
* Compute a bounding box for the data that is rendered within the axes.
*/
void ComputeDataBounds();
/**
* Draw the cube axes of this chart.
*/
void DrawAxes(vtkContext3D* context);
/**
* For each of the XYZ dimensions, find the axis line that is furthest
* from the rendered data.
*/
void DetermineWhichAxesToLabel();
/**
* New style axis labelling, ensuring labelling is always at the edges of the
* chart in the most sensible places.
*/
void NewDetermineWhichAxesToLabel();
/**
* Old-style axis labelling, for compatibility; labelling may occur in less
* optimal places e.g. on inner or back edges of the chart.
*/
void LegacyDetermineWhichAxesToLabel();
/**
* Draw tick marks and tick mark labels along the axes.
*/
void DrawTickMarks(vtkContext2D* painter);
/**
* Label the axes.
*/
void DrawAxesLabels(vtkContext2D* painter);
/**
* Compute how some text should be offset from an axis. The parameter
* bounds contains the bounding box of the text to be rendered. The
* result is stored in the parameter offset.
*/
void GetOffsetForAxisLabel(int axis, float* bounds, float* offset);
/**
* Calculate the next "nicest" numbers above and below the current minimum.
* \return the "nice" spacing of the numbers.
* This function was mostly copied from vtkAxis.
*/
double CalculateNiceMinMax(double& min, double& max, int axis);
/**
* Get the equation for the ith face of our bounding cube.
*/
void GetClippingPlaneEquation(int i, double* planeEquation);
/**
* Gets the current margin left in pixels irrespective of the size-strategy used.
*/
std::size_t GetMarginLeft() const;
/**
* Gets the current margin top in pixels irrespective of the size-strategy used.
*/
std::size_t GetMarginBottom() const;
/**
* Gets the current width of the plot in pixels irrespective of the size-strategy used.
*/
std::size_t GetPlotWidth() const;
/**
* Gets the current height of the plot in pixels irrespective of the size-strategy used.
*/
std::size_t GetPlotHeight() const;
/**
* Specifies how to calculate the size of the chart in function of the size of the scene.
*/
enum
{
USE_MARGINS_AND_SCENE_SIZE,
USE_GEOMETRY
} SizeStrategy = USE_GEOMETRY;
/**
* The margins in pixels for the box ordered top right bottom left
* Applicable only when SizeStrategy == USE_MARGINS_AND_SCENE_SIZE
*/
vtkVector4i Margins = vtkVector4i(40, 40, 40, 40);
/**
* The size and position of this chart.
* Applicable only when SizeStrategy == USE_GEOMETRY
*/
vtkRectf Geometry = vtkRectf(40, 40, 120, 120);
/**
* The 3 axes of this chart.
*/
std::vector<vtkSmartPointer<vtkAxis>> Axes;
/**
* This boolean indicates whether or not we're using this chart to rotate
* on a timer.
*/
bool AutoRotate = false;
/**
* When we're in AutoRotate mode, this boolean tells us if we should rotate
* about the X axis or the Y axis.
*/
bool IsX = false;
/**
* When we're in AutoRotate mode, this value tells the chart how much it
* should be rotated.
*/
double Angle = 0;
/**
* This boolean indicates whether or not we should draw tick marks
* and axes labels.
*/
bool DrawAxesDecoration = true;
/**
* This boolean indicates whether or not we should automatically resize the
* chart so that it snugly fills up the scene.
*/
bool FitToScene = true;
/**
* This is the transform that is applied when rendering data from the plots.
*/
vtkNew<vtkTransform> ContextTransform;
/**
* This transform translates and scales the plots' data points so that they
* appear within the axes of this chart. It is one of the factors that
* makes up the ContextTransform.
*/
vtkNew<vtkTransform> PlotTransform;
/**
* This is the transform that is applied when rendering data from the plots.
*/
vtkNew<vtkTransform> Box;
/**
* This transform keeps track of how the chart has been rotated.
*/
vtkNew<vtkTransform> Rotation;
/**
* This transform keeps track of how the data points have been panned within
* the chart.
*/
vtkNew<vtkTransform> Translation;
/**
* This transform keeps track of how the data points have been scaled
* (zoomed in or zoomed out) within the chart.
*/
vtkNew<vtkTransform> Scale;
/**
* This transform keeps track of how the axes have been scaled
* (zoomed in or zoomed out).
*/
vtkNew<vtkTransform> BoxScale;
/**
* This transform is initialized as a copy of Box. It is used within
* ScaleUpAxes() and ScaleDownAxes() to figure out how much we need to
* zoom in or zoom out to fit our chart within the newly resized scene.
*/
vtkNew<vtkTransform> FutureBox;
/**
* This transform keeps track of the Scale of the FutureBox transform.
*/
vtkNew<vtkTransform> FutureBoxScale;
/**
* This is the pen that is used to draw data from the plots.
*/
vtkNew<vtkPen> Pen;
/**
* This is the pen that is used to draw the axes.
*/
vtkNew<vtkPen> AxisPen;
/**
* This link is used to share selected points with other classes.
*/
vtkSmartPointer<vtkAnnotationLink> Link;
/**
* The plots that are drawn within this chart.
*/
std::vector<vtkPlot3D*> Plots;
/**
* These plots got removed (from Plots), try to reuse the free spot.
*/
std::vector<vtkIdType> FreePlaces;
/**
* The text properties of the axes.
*/
vtkNew<vtkTextProperty> AxesTextProperty;
/**
* The label for the X Axis.
*/
std::string XAxisLabel;
/**
* The label for the Y Axis.
*/
std::string YAxisLabel;
/**
* The label for the Z Axis.
*/
std::string ZAxisLabel;
/**
* If set to true, use the new behaviour of ensuring that axis labels are on the outer
* edges of the chart. If false, the legacy behaviour will be used where axis labels
* can occur on inner or back edges of the chart.
*/
bool EnsureOuterEdgeAxisLabelling = false;
/**
* The six planes that define the bounding cube of our 3D axes.
*/
vtkNew<vtkPlaneCollection> BoundingCube;
/**
* Points used to determine whether the axes will fit within the scene as
* currently sized, regardless of rotation.
*/
float AxesBoundaryPoints[8][3];
/**
* This member variable stores the size of the tick labels for each axis.
* It is used to determine the position of the axis labels.
*/
float TickLabelOffset[3][2];
/**
* The height of the scene, as of the most recent call to Paint().
*/
int SceneHeight;
/**
* The weight of the scene, as of the most recent call to Paint().
*/
int SceneWidth;
///@{
/**
* Which line to label.
*/
int XAxisToLabel[3];
int YAxisToLabel[3];
int ZAxisToLabel[3];
///@}
/**
* What direction the data is from each labeled axis line.
*/
int DirectionToData[3];
/**
* A bounding box surrounding the currently rendered data points.
*/
double DataBounds[4];
/**
* Hide data outside the box.
*/
bool ClippingPlanesEnabled = true;
/**
* When rotating the mousewheel, scale not only the plot but also the box.
*/
bool ScaleBoxWithPlot = true;
private:
vtkChartXYZ(const vtkChartXYZ&) = delete;
void operator=(const vtkChartXYZ&) = delete;
};
#endif