comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/vtkBlockItem.h

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/*=========================================================================
Program: Visualization Toolkit
Module: vtkBlockItem.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class vtkBlockItem
* @brief a vtkContextItem that draws a block (optional label).
*
* This is a vtkContextItem that can be placed into a vtkContextScene. It draws
* a block of the given dimensions, and reacts to mouse events.
*
* vtkBlockItem can also be used to render label in the scene. The label
* properties can be set using `vtkTextProperty` accessed via
* `GetLabelProperties`.
*
*/
#ifndef vtkBlockItem_h
#define vtkBlockItem_h
#include "vtkContextItem.h"
#include "vtkNew.h" // For vtkNew
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkStdString.h" // For vtkStdString ivars
class vtkContext2D;
class vtkTextProperty;
class vtkBrush;
class vtkPen;
class VTKRENDERINGCONTEXT2D_EXPORT vtkBlockItem : public vtkContextItem
{
public:
vtkTypeMacro(vtkBlockItem, vtkContextItem);
void PrintSelf(ostream& os, vtkIndent indent) override;
static vtkBlockItem* New();
/**
* Paint event for the item.
*/
bool Paint(vtkContext2D* painter) override;
/**
* Returns true if the supplied x, y coordinate is inside the item.
*/
bool Hit(const vtkContextMouseEvent& mouse) override;
/**
* Mouse enter event.
*/
bool MouseEnterEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse move event.
*/
bool MouseMoveEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse leave event.
*/
bool MouseLeaveEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse button down event.
*/
bool MouseButtonPressEvent(const vtkContextMouseEvent& mouse) override;
/**
* Mouse button release event.
*/
bool MouseButtonReleaseEvent(const vtkContextMouseEvent& mouse) override;
/**
* Set the block label.
*/
virtual void SetLabel(const vtkStdString& label);
/**
* Get the block label.
*/
virtual vtkStdString GetLabel();
///@{
/**
* Set the dimensions of the block, elements 0 and 1 are the x and y
* coordinate of the bottom corner. Elements 2 and 3 are the width and
* height.
* Initial value is (0,0,0,0).
*/
vtkSetVector4Macro(Dimensions, float);
///@}
///@{
/**
* Get the dimensions of the block, elements 0 and 1 are the x and y
* coordinate of the bottom corner. Elements 2 and 3 are the width and
* height.
* Initial value is (0,0,0,0)
*/
vtkGetVector4Macro(Dimensions, float);
///@}
///@{
/**
* When set to true, the dimensions for the block are computed automatically
* using the anchor point, alignment at the size of the label.
* Otherwise the `Dimensions` are used.
*
* Default is false i.e `Dimensions` will be used.
*/
vtkSetMacro(AutoComputeDimensions, bool);
vtkGetMacro(AutoComputeDimensions, bool);
vtkBooleanMacro(AutoComputeDimensions, bool);
///@}
enum
{
LEFT = 0,
CENTER,
RIGHT,
TOP,
BOTTOM,
CUSTOM
};
///@{
/**
* Set/Get the horizontal alignment of the legend to the point specified.
* Valid values are LEFT, CENTER and RIGHT.
*/
vtkSetMacro(HorizontalAlignment, int);
vtkGetMacro(HorizontalAlignment, int);
///@}
///@{
/**
* Set/Get the vertical alignment of the legend to the point specified.
* Valid values are TOP, CENTER and BOTTOM.
*/
vtkSetMacro(VerticalAlignment, int);
vtkGetMacro(VerticalAlignment, int);
///@}
///@{
/**
* When AutoComputeDimensions is true, these are the padding for the label
* within the block.
*
* Default is (5, 5).
*/
vtkSetVector2Macro(Padding, int);
vtkGetVector2Macro(Padding, int);
///@}
///@{
/**
* When AutoComputeDimensions is true, these are the margins from the edge of
* the viewport to use when placing the block based on HorizontalAlignment and
* VerticalAlignment preferences.
*/
vtkSetVector2Macro(Margins, int);
vtkGetVector2Macro(Margins, int);
///@}
///@{
/**
* Get pen used to draw the block item outline.
*/
vtkGetObjectMacro(Pen, vtkPen);
///@}
///@{
/**
* Get the brush used to draw the block item background.
*/
vtkGetObjectMacro(Brush, vtkBrush);
///@}
///@{
/**
* Get the brush used to draw the block item background when the
* item is "hit" i.e. interaction is enabled and the mouse is over the block.
*/
vtkGetObjectMacro(MouseOverBrush, vtkBrush);
///@}
///@{
/**
* Provides access to the vtkTextProperty object that controls the way the
* label is rendered.
*/
void SetLabelProperties(vtkTextProperty*);
vtkGetObjectMacro(LabelProperties, vtkTextProperty);
///@}
void SetScalarFunctor(double (*scalarFunction)(double, double));
protected:
vtkBlockItem();
~vtkBlockItem() override;
float Dimensions[4];
vtkStdString Label;
bool MouseOver;
// Some function pointers to optionally do funky things...
double (*scalarFunction)(double, double);
private:
vtkBlockItem(const vtkBlockItem&) = delete;
void operator=(const vtkBlockItem&) = delete;
vtkTextProperty* LabelProperties;
vtkNew<vtkTextProperty> CachedTextProp;
vtkNew<vtkPen> Pen;
vtkNew<vtkPen> CachedPen;
vtkNew<vtkBrush> Brush;
vtkNew<vtkBrush> MouseOverBrush;
vtkNew<vtkBrush> CachedBrush;
int HorizontalAlignment;
int VerticalAlignment;
bool AutoComputeDimensions;
int Padding[2];
int Margins[2];
};
#endif // vtkBlockItem_h