comac_desk_app/ThirdpartyLibs/Libs/windows-x86_64/vtk/include/QQuickVTKRenderItem.h

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/*=========================================================================
Program: Visualization Toolkit
Module: QQuickVTKRenderItem.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
/**
* @class QQuickVTKRenderItem
* @brief [QQuickItem] subclass to render a VTK scene in a QtQuick/QML application.
*
* QQuickVTKRenderItem extends [QQuickItem] so that a VTK visualization pipeline can be rendererd
* within the rect of the item.
*
* This item is exported to the QML layer via the QQmlVTKPlugin under the module VTK. It is
* registered as a type \b VTKRenderItem. The QQuickVTKRenderItem manages a vtkRenderer internally
* that is rendered as a viewport inside the render window provided by QQuickVTKRenderWindow.
*
* Typical usage for QQuickVTKRenderItem in a Qml application is as follows:
*
* @code
* // import related modules
* import QtQuick 2.15
* import QtQuick.Controls 2.15
* import QtQuick.Window 2.15
*
* // import the VTK module
* import VTK 9.0
*
* // window containing the application
* ApplicationWindow {
* // title of the application
* title: qsTr("VTK QtQuick App")
* width: 400
* height: 400
* color: palette.window
*
* SystemPalette {
* id: palette
* colorGroup: SystemPalette.Active
* }
*
* // Instantiate the vtk render window
* VTKRenderWindow {
* id: vtkwindow
* width: 400
* height: 400
* }
*
* // add one or more vtk render items
* VTKRenderItem {
* objectName: "ConeView"
* x: 200
* y: 200
* width: 200
* height: 200
* // Provide the handle to the render window
* renderWindow: vtkwindow
* }
* }
* @endcode
*
* The corresponding C++ code that sets up the VTK pipeline would look like the following:
*
* @code
* int main(int argc, char* argv[])
* {
* QQuickVTKRenderWindow::setupGraphicsBackend();
* QGuiApplication app(argc, argv);
*
* QQmlApplicaQtionEngine engine;
* engine.load(QUrl("qrc:///<qmlfile>.qml"));
*
* QObject* topLevel = engine.rootObjects().value(0);
* QQuickWindow* window = qobject_cast<QQuickWindow*>(topLevel);
*
* window->show();
*
* // Fetch the QQuick window using the standard object name set up in the constructor
* QQuickVTKRenderItem* qquickvtkItem = topLevel->findChild<QQuickVTKRenderItem*>("ConeView");
*
* // Create a cone pipeline and add it to the view
* vtkNew<vtkActor> actor;
* vtkNew<vtkPolyDataMapper> mapper;
* vtkNew<vtkConeSource> cone;
* mapper->SetInputConnection(cone->GetOutputPort());
* actor->SetMapper(mapper);
* qquickvtkItem->renderer()->AddActor(actor);
* qquickvtkItem->renderer()->ResetCamera();
* qquickvtkItem->renderer()->SetBackground(0.5, 0.5, 0.7);
* qquickvtkItem->renderer()->SetBackground2(0.7, 0.7, 0.7);
* qquickvtkItem->renderer()->SetGradientBackground(true);
* qquickvtkItem->update();
* app.exec();
* }
* @endcode
*
* ## QtQuick scenegraph and threaded render loop
*
* QtQuick/QML scenegraph rendering is done via private API inside the [QQuickWindow] class. For
* details on QtQuick's render loop, see [QtQuick Scenegraph Rendering](
* https://doc.qt.io/qt-6/qtquick-visualcanvas-scenegraph.html#scene-graph-and-rendering).
* Qt automatically decides between a threaded and basic render loop for most applications.
* QQuickVTKRenderWindow and QQuickVTKRenderItem support both these variants of the QtQuick render
* loop.
*
* When the scenegraph render loop is threaded, i.e. there is a dedicated rendering thread, vtk
* sticks to doing all rendering on this render thread. This means that all the vtk classes,
* pipelines etc. can be set up on the main thread but vtkRenderWindow::Render should only be
* invoked on the render thread. Care must be taken not to call Render on the main thread because
* the OpenGL context would not be valid on the main thread.
*
* ## Interactive vtk widgets
*
* QQuickVTKRenderItem also supports interactive vtk widgets with QtQuick's threaded render loop via
* the QQuickVTKInteractiveWidget class.
*
* [QQuickItem]: https://doc.qt.io/qt-5/qquickitem.html
* [QQuickWindow]: https://doc.qt.io/qt-5/qquickwindow.html
*/
#ifndef QQuickVTKRenderItem_h
#define QQuickVTKRenderItem_h
// Qt includes
#include <QOpenGLFunctions> // For QOpenGLFunctions
#include <QQuickItem>
// vtk includes
#include "QQuickVTKRenderWindow.h" // For QQuickVTKRenderWindow
#include "vtkNew.h" // For vtkNew
#include "vtkRenderer.h" // For vtkRenderer
#include "vtkGUISupportQtQuickModule.h" // for export macro
// Forward declarations
class QHoverEvent;
class QKeyEvent;
class QMouseEvent;
class QQuickVTKInteractiveWidget;
class vtkImageData;
class VTKGUISUPPORTQTQUICK_EXPORT QQuickVTKRenderItem
: public QQuickItem
, protected QOpenGLFunctions
{
Q_OBJECT
typedef QQuickItem Superclass;
Q_PROPERTY(QQuickVTKRenderWindow* renderWindow READ renderWindow WRITE setRenderWindow)
public:
QQuickVTKRenderItem(QQuickItem* parent = nullptr);
~QQuickVTKRenderItem() = default;
///@{
/**
* Set/Get the render window for the item
*/
QQuickVTKRenderWindow* renderWindow() const;
virtual void setRenderWindow(QQuickVTKRenderWindow* w);
///@}
/**
* Get access to the renderer
*/
vtkRenderer* renderer() const;
/**
* Capture a screenshot of the view
*
* \returns Image data containing the view capture.
* \sa QQuickVTKRenderWindow::captureScreenshot
*/
virtual vtkSmartPointer<vtkImageData> captureScreenshot();
///@{
/**
* Add/Remove widgets to/from the view
*/
virtual void addWidget(QQuickVTKInteractiveWidget* w);
virtual void removeWidget(QQuickVTKInteractiveWidget* w);
///@}
///@{
/**
* Get/Remove widgets from the view by their object name
*/
virtual QQuickVTKInteractiveWidget* widgetByName(QString name) const;
virtual void removeWidgetByName(QString name);
///@}
public Q_SLOTS:
/**
* This is the function called on the QtQuick render thread before the scenegraph state
* is synchronized. This is where most of the pipeline updates, camera manipulations, etc. and
* other pre-render steps can be performed.
*
* \note At the time of this method execution, the GUI thread is blocked. Hence, it is safe to
* perform state synchronization between the GUI elements and the VTK classes here.
*/
virtual void sync();
/**
* Initialize the graphics resources required for this render item.
*
* This method is called on the QtQuick render thread at the beforeRenderPassRecording stage of
* the scenegraph render loop.
*/
virtual void init();
/**
* This is the function called on the QtQuick render thread right before the scenegraph is
* rendered. This is the stage where all the vtk rendering is performed. Applications would rarely
* need to override this method.
*
* \note This method is called at the beforeRendering stage of the QtQuick scenegraph. All the
* QtQuick element rendering is stacked visually above the vtk rendering.
*/
virtual void paint();
/**
* This is the function called on the QtQuick render thread when the scenegraph is invalidated.
* This is where all graphics resources allocated by vtk are released.
*/
virtual void cleanup();
protected Q_SLOTS:
virtual void handleWindowChanged(QQuickWindow* w);
protected:
// Helper members
QQuickVTKRenderWindow* m_renderWindow = nullptr;
vtkNew<vtkRenderer> m_renderer;
QVector<QQuickVTKInteractiveWidget*> m_widgets;
/**
* Set the viewport for this item
*/
virtual void setViewport(const QRectF& rect);
// Event handlers
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
void geometryChanged(const QRectF& newGeometry, const QRectF& oldGeometry) override;
#else
void geometryChange(const QRectF& newGeometry, const QRectF& oldGeometry) override;
#endif
bool event(QEvent* ev) override;
private:
QQuickVTKRenderItem(const QQuickVTKRenderItem&) = delete;
void operator=(const QQuickVTKRenderItem) = delete;
};
#endif // QQuickVTKRenderItem_h